I've just released the first semi-stable version of Holocene (a fast time simulation based MMORPG) at
http://holocene.co. Here's the marketing blurb from the front page:
Lead your people as they emerge from a hunter-gatherer society in 10,000 BC to settle in fertile river valleys as farmers. Peacefully co-exist with your neighbors, trading in goods and technology, or force them into your empire at spearpoint. Play Holocene in your browser now, and meet players from around the world.
and a few screenshots:




and a youtube video:
http://www.youtube.com/v/f0eU0xJiR_o?version=3&hl=en_US&start=I've tried to use a simulation model that is as close to possible to an alternate Earth in 10,000 BC as possible. Rainfall, temperature, resource production and consumption, etc are all based upon the best data that I could find.
As far as client libraries, I use
- WorldWind java 1.4 (which uses jogl 1.1.2) is for the basic 3D environment
- Ardor for a fairly simple fractal algorithm to generate somewhat complex terrain
I chose to deploy this as an applet, as that's the only way that I know of to include google ads (which are not up yet), but I'm open to other deployment mechanisms.
The list of things I still plan on putting in game is too large to list completely at this point, but includes things such as a tutorial/manual/wiki, language, religion, and better ground cover (trees/shrubs/etc).
Feel free to play with it - it's not necessary to create an account to look around in game, but is necessary if you'd like to have any cities to grow/attack from. Note that if you do create an account, resources are only gathered once per game year, which is about 6 hours of real world time, so you won't have any military units to attack with right away.
I'd love it if you could provide any feedback
http://holocene.co