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  Ruins of Revenge  (Read 7615 times)
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Offline matheus23

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« Posted 2013-03-02 11:53:54 »

Just something I'd like to show you guys: Smiley

<a href="http://www.youtube.com/v/ppxFvNNTMTI?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/ppxFvNNTMTI?version=3&amp;hl=en_US&amp;start=</a>

This is created using LibGDX and Riven's continuations library. As well as Tiled and the awesome Valkyre Stories Tileset.

See the sources/resources here:
https://github.com/matheus23/RuinsOfRevenge

Remember: That is a demo, it's still WIP! Smiley

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline deathpat
« Reply #1 - Posted 2013-03-02 12:24:37 »

hi,

your youtube link seems to be dead Wink

work in progress : D A E D A L U S
Offline matheus23

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« Reply #2 - Posted 2013-03-02 12:25:40 »

hi,

your youtube link seems to be dead Wink

Thanks, fixed! Smiley

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
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Legends of Yore - The Casual Retro Roguelike
Offline deathpat
« Reply #3 - Posted 2013-03-02 12:39:42 »

Great !
The tileset is indeed really nice. Did you use JBox2d to handle physics ?

work in progress : D A E D A L U S
Offline matheus23

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« Reply #4 - Posted 2013-03-02 12:46:27 »

Great !
The tileset is indeed really nice. Did you use JBox2d to handle physics ?

Yes. But the tileset wasn't completely drawn from Hanzo kimura, but he wrote that in the topic too.
Nope, I use libGDX's port of Box2D Smiley

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline ReBirth
« Reply #5 - Posted 2013-03-02 14:10:17 »

What is "Riven's continuations library"?

Offline Axeman

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« Reply #6 - Posted 2013-03-02 14:41:08 »

I belive it is this: http://www.java-gaming.org/topics/java-continuations-and-greenthreads/28337/view.html
Offline matheus23

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« Reply #7 - Posted 2013-03-02 14:49:47 »

What is "Riven's continuations library"?
yep. I use it for my entities.

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline theagentd
« Reply #8 - Posted 2013-03-02 15:35:57 »

Easy on the bloom effect now, guys...  Tongue

Myomyomyo.
Offline matheus23

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« Reply #9 - Posted 2013-03-02 15:39:10 »

Easy on the bloom effect now, guys...  Tongue

Awesome libs are awesome!

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline theagentd
« Reply #10 - Posted 2013-03-02 15:56:29 »

Some liberal application of setThreshold() would probably make the world look less radioactive. Grin

Myomyomyo.
Offline Sammidysam
« Reply #11 - Posted 2013-03-02 15:59:51 »

Some liberal application of setThreshold() would probably make the world look less radioactive. Grin

I really like the current look.  It's abnormally vibrant, but I think it's great.
Offline matheus23

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« Reply #12 - Posted 2013-03-02 16:21:42 »

Some liberal application of setThreshold() would probably make the world look less radioactive. Grin
Thats what my brother said Grin

I'm playing around with "baseIntensity", "baseSaturation", "bloomIntensity" and "bloomSaturation" right now Smiley

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline matheus23

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« Reply #13 - Posted 2013-03-02 16:53:47 »

Choose the one you like!


3rd from the top-left is without bloom.

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline Sammidysam
« Reply #14 - Posted 2013-03-02 16:56:58 »

3rd to the right, 3 down looks pretty good.  It's crisp but not too crisp.
Offline matheus23

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« Reply #15 - Posted 2013-03-02 16:58:56 »

3rd to the right, 3 down looks pretty good.  It's crisp but not too crisp.

That one is almost the same as without Bloom Smiley Looks like I'll disable bloom by default then, and then give the user the settings...

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline theagentd
« Reply #16 - Posted 2013-03-02 17:23:20 »

I'd say 4 to the right, 4 down. Bloom should only affect bright things, but still be clearly visible.

Myomyomyo.
Offline matheus23

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« Reply #17 - Posted 2013-03-02 18:27:27 »

I'd say 4 to the right, 4 down. Bloom should only affect bright things, but still be clearly visible.

Okey, but you have no comment on the saturation? I liked that one too, but I changed saturation there, and I didn't like that aspect Smiley

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline marcuiulian13
« Reply #18 - Posted 2013-03-02 18:36:58 »

Just one question: Object's shadows (tree, rock) are generated or are they from the actual tileset?

Getting a project done is by far the most hard thing in game development.
Offline matheus23

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« Reply #19 - Posted 2013-03-02 18:38:26 »

Just one question: Object's shadows (tree, rock) are generated or are they from the actual tileset?
They're from the Tileset.

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline ReBirth
« Reply #20 - Posted 2013-03-03 02:18:35 »

(2,1) where (0,0) is top left. It feels comfort.

Offline jonjava
« Reply #21 - Posted 2013-03-03 16:59:19 »



The more bloom the better.

Anyhow, looks like a cool project.

Offline JESTERRRRRR
« Reply #22 - Posted 2013-03-03 17:46:38 »

Loved what was in the video, had no problems with the bloom
Offline matheus23

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« Reply #23 - Posted 2013-03-03 18:55:02 »



The more bloom the better.

Anyhow, looks like a cool project.

I completely agree. I'm just thinking whether I should make the player be able to play around with those values, just for the sake of fun Cheesy

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline matheus23

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« Reply #24 - Posted 2013-03-17 09:38:31 »

Just another video about Ruins of Revenge [Name might change]. I've now got help with a mapper / story creator Smiley

I was seriously thinking about making a thread in the "WIP" section, but I decided against it, because it's only engine stuff I'm doing at the moment. When the first Items / Maps and Story parts are present, then I'll make a thread.

But here is the video I was talking about Smiley

<a href="http://www.youtube.com/v/_Ezxj8Ji_Fs?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/_Ezxj8Ji_Fs?version=3&amp;hl=en_US&amp;start=</a>

I'm using Kryonet. The networking code features smooth networking (not only updating of positions), physics networking and safety from cheating.

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Online Riven
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« Reply #25 - Posted 2013-03-17 09:57:46 »

merged topics Cranky

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Offline matheus23

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« Reply #26 - Posted 2013-03-17 10:44:33 »

merged topics Cranky

Sorry... :/ Didn't think of that

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline bsmith2

Senior Newbie




All about the iso


« Reply #27 - Posted 2013-04-24 20:51:00 »

Was trying to compile and hit some errors. The classpath was missing the tiled preprocessor jar so I simply downloaded and added it.

However, after fixing that I'm seeing errors in eclipse across the board around instantiation.

Example:

public class Master {

   private final ObjectMap<String, JsonObject> entityTypePool = new ObjectMap<>();
   private final String basePath;

Description   Resource   Path   Location   Type
Syntax error on token "<", ? expected after this token   Master.java   /RuinsOfRevenge/src/org/matheusdev/ror   line 39   Java Problem


Am I the only one getting these errors?
Offline Bassex96

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« Reply #28 - Posted 2013-04-24 20:52:49 »

Your game is awesome. I love it. Can't wait to play it.
Offline bsmith2

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All about the iso


« Reply #29 - Posted 2013-04-25 03:34:43 »

My problem was resolved simply by downloading the latest version of eclipse. The version I was on would not compile with 1.7 even though I had the 1.7 JDK installed.
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