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deathpat
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Reply #1 - Posted
2013-03-02 13:24:37 » |
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hi, your youtube link seems to be dead 
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matheus23
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Reply #2 - Posted
2013-03-02 13:25:40 » |
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hi, your youtube link seems to be dead  Thanks, fixed! 
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Games published by our own members! Check 'em out!
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deathpat
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Reply #3 - Posted
2013-03-02 13:39:42 » |
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Great ! The tileset is indeed really nice. Did you use JBox2d to handle physics ?
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matheus23
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Reply #4 - Posted
2013-03-02 13:46:27 » |
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Great ! The tileset is indeed really nice. Did you use JBox2d to handle physics ?
Yes. But the tileset wasn't completely drawn from Hanzo kimura, but he wrote that in the topic too. Nope, I use libGDX's port of Box2D 
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ReBirth
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Reply #5 - Posted
2013-03-02 15:10:17 » |
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What is "Riven's continuations library"?
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Axeman
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Reply #6 - Posted
2013-03-02 15:41:08 » |
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matheus23
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Reply #7 - Posted
2013-03-02 15:49:47 » |
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What is "Riven's continuations library"?
yep. I use it for my entities.
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theagentd
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Reply #8 - Posted
2013-03-02 16:35:57 » |
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Easy on the bloom effect now, guys... 
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Myomyomyo.
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Games published by our own members! Check 'em out!
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theagentd
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Reply #10 - Posted
2013-03-02 16:56:29 » |
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Some liberal application of setThreshold() would probably make the world look less radioactive. 
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Myomyomyo.
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Sammidysam
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Reply #11 - Posted
2013-03-02 16:59:51 » |
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Some liberal application of setThreshold() would probably make the world look less radioactive.  I really like the current look. It's abnormally vibrant, but I think it's great.
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matheus23
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Reply #12 - Posted
2013-03-02 17:21:42 » |
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Some liberal application of setThreshold() would probably make the world look less radioactive.  Thats what my brother said  I'm playing around with "baseIntensity", "baseSaturation", "bloomIntensity" and "bloomSaturation" right now 
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matheus23
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Reply #13 - Posted
2013-03-02 17:53:47 » |
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Choose the one you like!  3rd from the top-left is without bloom.
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Sammidysam
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Reply #14 - Posted
2013-03-02 17:56:58 » |
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3rd to the right, 3 down looks pretty good. It's crisp but not too crisp.
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matheus23
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Reply #15 - Posted
2013-03-02 17:58:56 » |
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3rd to the right, 3 down looks pretty good. It's crisp but not too crisp.
That one is almost the same as without Bloom  Looks like I'll disable bloom by default then, and then give the user the settings...
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theagentd
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Reply #16 - Posted
2013-03-02 18:23:20 » |
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I'd say 4 to the right, 4 down. Bloom should only affect bright things, but still be clearly visible.
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Myomyomyo.
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matheus23
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Reply #17 - Posted
2013-03-02 19:27:27 » |
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I'd say 4 to the right, 4 down. Bloom should only affect bright things, but still be clearly visible.
Okey, but you have no comment on the saturation? I liked that one too, but I changed saturation there, and I didn't like that aspect 
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marcuiulian13
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Reply #18 - Posted
2013-03-02 19:36:58 » |
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Just one question: Object's shadows (tree, rock) are generated or are they from the actual tileset?
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matheus23
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Reply #19 - Posted
2013-03-02 19:38:26 » |
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Just one question: Object's shadows (tree, rock) are generated or are they from the actual tileset?
They're from the Tileset.
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ReBirth
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Reply #20 - Posted
2013-03-03 03:18:35 » |
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(2,1) where (0,0) is top left. It feels comfort.
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jonjava
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Reply #21 - Posted
2013-03-03 17:59:19 » |
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 The more bloom the better. Anyhow, looks like a cool project.
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JESTERRRRRR
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Reply #22 - Posted
2013-03-03 18:46:38 » |
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Loved what was in the video, had no problems with the bloom
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matheus23
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Reply #23 - Posted
2013-03-03 19:55:02 » |
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 The more bloom the better. Anyhow, looks like a cool project. I completely agree. I'm just thinking whether I should make the player be able to play around with those values, just for the sake of fun 
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matheus23
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Reply #24 - Posted
2013-03-17 10:38:31 » |
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Just another video about Ruins of Revenge [Name might change]. I've now got help with a mapper / story creator  I was seriously thinking about making a thread in the "WIP" section, but I decided against it, because it's only engine stuff I'm doing at the moment. When the first Items / Maps and Story parts are present, then I'll make a thread. But here is the video I was talking about http://www.youtube.com/v/_Ezxj8Ji_Fs?version=3&hl=en_US&start=I'm using Kryonet. The networking code features smooth networking (not only updating of positions), physics networking and safety from cheating.
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matheus23
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Reply #26 - Posted
2013-03-17 11:44:33 » |
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merged topics  Sorry... :/ Didn't think of that
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bsmith2
Senior Newbie 
All about the iso
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Reply #27 - Posted
2013-04-24 22:51:00 » |
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Was trying to compile and hit some errors. The classpath was missing the tiled preprocessor jar so I simply downloaded and added it.
However, after fixing that I'm seeing errors in eclipse across the board around instantiation.
Example:
public class Master {
private final ObjectMap<String, JsonObject> entityTypePool = new ObjectMap<>(); private final String basePath;
Description Resource Path Location Type Syntax error on token "<", ? expected after this token Master.java /RuinsOfRevenge/src/org/matheusdev/ror line 39 Java Problem
Am I the only one getting these errors?
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Bassex96
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Reply #28 - Posted
2013-04-24 22:52:49 » |
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Your game is awesome. I love it. Can't wait to play it.
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bsmith2
Senior Newbie 
All about the iso
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Reply #29 - Posted
2013-04-25 05:34:43 » |
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My problem was resolved simply by downloading the latest version of eclipse. The version I was on would not compile with 1.7 even though I had the 1.7 JDK installed.
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