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Offline Fanter

Junior Newbie





« Posted 2013-03-01 21:54:04 »

Hi, I was wondering is there some "best-practice" open source projects that are good for learning java game development?

In particular 2D games.



Offline Danny02
« Reply #1 - Posted 2013-03-01 22:11:51 »

no Grin, there are no best practices  Wink

I found the Google Play example games quite nicely engineered.
Offline Cero
« Reply #2 - Posted 2013-03-01 22:36:58 »

game programming is very often not about the best practice

and without stating a specific problem, its a broad topic

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Damocles
« Reply #3 - Posted 2013-03-01 22:39:38 »

on the Java4k.com site you will find many project with sample code.

These projects (although harder to understand since its a size-matters competitions) should give you some good ideas about programming.


Offline Cero
« Reply #4 - Posted 2013-03-01 22:44:33 »

on the Java4k.com site you will find many project with sample code.

These projects (although harder to understand since its a size-matters competitions) should give you some good ideas about programming.

I would strongly disagree. A 4k game is like bachelors thesis on a napkin in font size 2. D:

Offline Jimmt
« League of Dukes »

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Medals: 128
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Exp: 3 years



« Reply #5 - Posted 2013-03-01 22:49:02 »

Not to mention a total lack of OOP in 4k games. Yeah, don't go there. Depends on which library you're going to use if you want an example. Obviously minecraft if you're using lwjgl, and I would look at https://code.google.com/p/steigert-libgdx/ for libgdx.
Offline matheus23

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Medals: 106
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You think about my Avatar right now!


« Reply #6 - Posted 2013-03-02 22:36:55 »

Shameless plug Roll Eyes
https://github.com/matheus23/TinyWorld
It has helped 2 people so far Smiley

It is using java2d though. But it should give you an idea...

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline Fanter

Junior Newbie





« Reply #7 - Posted 2013-03-03 18:08:50 »

matheus23 Thank you  Wink

Was digging into Markus Persson's metagun for a few days, and it seems to have very similar design, while being very concise and easy to understand.

Offline matheus23

JGO Kernel


Medals: 106
Projects: 3


You think about my Avatar right now!


« Reply #8 - Posted 2013-03-03 18:55:49 »

matheus23 Thank you  Wink

Was digging into Markus Persson's metagun for a few days, and it seems to have very similar design, while being very concise and easy to understand.

Exactly what I was looking at, before writing TinyWorld Wink

<edit>The problem is, that he uses some rather 'strange' stuff for rendering sprites, which makes the code much harder to understand in the beginning, but that's only the rendering, not the game logic.</edit>

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
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