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  LWJGL BlockWorld  (Read 7554 times)
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Offline Longor1996

Senior Member


Medals: 5
Projects: 1



« Reply #120 - Posted 2013-04-03 21:52:23 »

Hi.

Does anyone here plan anything?

I may not always think much of the level of software engineering in much of the code that's slung around these parts, but that said: what's wrong with hacking just for fun?


There is nothing wrong with it!
I was just wondering, because it seemed like no one makes any plans at all for their voxel-engines.
A voxel-engine without any planning is going to be refactored a lot.
By having a good plan you won't have to refactor that much.

Im saying that only because no one should go trough the pain called "code refactoring".
But without any plan one will have to go trugh that many many times.

- Longor1996

PS: If this post seems somehow unfriendly/non-constructive, please mind that i have an ill, and im not in the best mood because of that.

Sorry for my bad English! That's because i am from Germany.
Offline Vermeer
« Reply #121 - Posted 2013-04-03 22:25:56 »

Hi Longor

Your question does not seem at all unfriendly. And you have made a good point about refactoring, it would be a reall mess to refactor my code into a full game.
Though I am having to go through that process with the code somewhat to make parts of it useable in another project. It is something that is invaluable on a big project.

I'm not sure if a post was removed, but sometimes getting something to work is just fun too!

Offline steg90

Senior Member


Medals: 1



« Reply #122 - Posted 2013-04-03 23:15:25 »

My two cents worth,

I've been a software engineer for 18 years, mainly C++, albeit not using OpenGL, so for me, this is a learning process, just having fun and many frustrations, but that is programming and that is what drawn me to it when I did my first degree, since then I've gone on to do a PhD in emotional engineering and I think that has damaged my brain some  Grin  So, doing a voxel engine is kinda fun, and most importantly, educational.
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Offline HeroesGraveDev

JGO Wizard


Medals: 65
Projects: 8


Muahahahahahaha...


« Reply #123 - Posted 2013-04-04 04:57:38 »

Just a random Question again:
Does anyone that makes a Voxel Engine make any plans?
It seems like everyone just want's to clone Minecraft as fast as possible,
ignoring all good programming principles while doing so.

Does anyone here plan anything?

- Longor1996

We're not really cloning Minecraft.
We're doing what any voxel engine based game should have.
And anyway, Minecraft isn't really what anyone here is aiming for. There are endless ways a voxel engine can go.
Voxel Engines have lots of varieties, and the points which you believe are from Minecraft are really used in most voxel engines.

In conclusion:

We may as well be cloning Infiniminer. Cool

Offline Vermeer
« Reply #124 - Posted 2013-04-11 22:19:40 »

Update

I will be now working mainly on my other project:
http://www.java-gaming.org/topics/3d-turnbased-rougelike-lwjgl/29229/view.html

However I will perhapse use this sandbox environment to test various effects, a cubeword project is ideal for that.
For my other game I will have a 3d partical system and this is a test in the blockworld environment to see how viable that would be.

<a href="http://www.youtube.com/v/CC-xB8DcA2s?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/CC-xB8DcA2s?version=3&amp;hl=en_US&amp;start=</a>

I'm not sure if im allowed to have 2 active threads?
Offline Mickelukas

JGO Ninja


Medals: 39
Projects: 2


Java guru wanabee


« Reply #125 - Posted 2013-04-11 22:28:40 »

The friction is a bit too low (looks like they are gliding on ice), other than that, nice explosion! Smiley

Mike

Offline Vermeer
« Reply #126 - Posted 2013-04-11 22:43:30 »

The friction is a bit too low (looks like they are gliding on ice), other than that, nice explosion! Smiley

Hi yea I see what you mean. That's easy to change, just a float value. But It's just made me think, I ought to make them bounce about! Will get onto that tomorrow.

Thought your game was amazing, will keep checking it out. Smiley
Offline steg90

Senior Member


Medals: 1



« Reply #127 - Posted 2013-04-12 09:17:19 »

@Vermeer - your game looks awesome ;-)
Offline dime26

Junior Member


Projects: 1


Should traffic wardens be armed?


« Reply #128 - Posted 2013-04-12 11:52:08 »

The explosions are cool, I like where this is going, do you have a list of features that you will implement?

Interested what you might do with this.

Looks great
Offline Vermeer
« Reply #129 - Posted 2013-04-12 21:49:00 »

Explosion tests, including 2000 block explosion test.

<a href="http://www.youtube.com/v/be_wCOCp3uU?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/be_wCOCp3uU?version=3&amp;hl=en_US&amp;start=</a>

<a href="http://www.youtube.com/v/UkVlxca072o?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/UkVlxca072o?version=3&amp;hl=en_US&amp;start=</a>



@dime ty, I am only using this as a test project now to try things out for my other game.

@steg. Thank you, yours is looking good too. Smiley
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Offline steg90

Senior Member


Medals: 1



« Reply #130 - Posted 2013-04-12 21:56:05 »

Damn that is looking so good :-)  Very pleased for you and this is inspiring.

Did you do a new routine for the ray cast?

Offline Vermeer
« Reply #131 - Posted 2013-04-21 21:54:05 »

There has been some inspiring projects in this thread, so I wanted to delevlop this a little more!

Update

Infinite random terrain....and jetpack to view it with Smiley

<a href="http://www.youtube.com/v/pNd2sn1Fxow?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/pNd2sn1Fxow?version=3&amp;hl=en_US&amp;start=</a>



Offline steg90

Senior Member


Medals: 1



« Reply #132 - Posted 2013-04-21 22:54:15 »

Cool Vermeer,

Do you unload chunks when they are not in view and then load new ones?

Online matheus23

JGO Wizard


Medals: 72
Projects: 3


You think about my Avatar right now!


« Reply #133 - Posted 2013-04-22 22:30:05 »

@Vemeer:
Pro-tip:
Use another simplex noise layer to generate the grass colors Wink

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
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