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  BoundingBox( Rectangle ) class, help?  (Read 946 times)
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Offline _Scyth_

Junior Member





« Posted 2013-02-27 17:44:52 »

Ok, so for my game, I need to check collisions, and I thought the best way would be to create bounding boxes ( aka Rectangles ) around all my objects. I know that there is a Rectangle class somewhere in the Java API. but I need one with a little more precision. I cannot use any external libraries in my project, so I can't use any of lwjgl features or of libgdx features.

I have created a class, I have tried testing it, but I'm not too sure if I'm testing it wrong, or if there is a problem in my class.

Can someone please read over it and tell me if its wrong, or where i should improve something?

The code will be in the pastebin : http://pastebin.java-gaming.org/d409e4c4246

Thanks

    ~ Scyth
Offline vbrain
« Reply #1 - Posted 2013-02-27 17:48:52 »

You have way too many unnecessary functions and variables. Here's a class I made a long time ago: http://www.java-gaming.org/?action=pastebin&id=445 http://www.java-gaming.org/?action=pastebin&id=446

When you say you need more "precision", what do you mean?
Offline _Scyth_

Junior Member





« Reply #2 - Posted 2013-02-27 17:53:11 »

That is very neat and tidy, and small, but how would I go about checking of something specifically intersected the top, bottom, left or right of the bounds? that's why I have so many functions.
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Offline sugarrushx6

Senior Newbie





« Reply #3 - Posted 2013-02-27 21:26:38 »

Make little rectangles on each side.
Like this:
http://info.sonicretro.org/SPG:Solid_Tiles

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