Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (533)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1] 2
  ignore  |  Print  
  [Derailed Thread :)] libGDX - It's so large?  (Read 3922 times)
0 Members and 1 Guest are viewing this topic.
Online seismic

Senior Member


Medals: 4
Projects: 1



« Posted 2013-02-25 11:44:58 »

Hi,

I really want to use libGDX for my next project. I'm not even sure what it's gonna be yet, but just fiddling around with libGDX I must say the output is rather large.

Just a blank, white screen that's not doing anything. I have to distribute all the GDX and lwjgl-backend stuff and natives with it, it comes around to ~5 MB. A little less if I delete some of the not needed natives (linux Cheesy).

Anyway, do you guys think it's okay to have a, let's say, really cheap pacman clone that has ~20 kb of graphics have a download of about 5-10 MB? It just makes me a little sad but I guess everything <100 MB is okay nowadays?

I just want to hear some opinions on this

Online Riven
« League of Dukes »

JGO Overlord


Medals: 743
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #1 - Posted 2013-02-25 12:20:01 »

I download 5MB in 2 seconds. It takes longer to extract the zip and launch the game. You shouldn't worry about this kind of overhead.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline princec

JGO Kernel


Medals: 342
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #2 - Posted 2013-02-25 12:25:58 »

Also it seems you might not want to ignore Linux as it's now worth more than Mac according to my latest figures.

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline theagentd
« Reply #3 - Posted 2013-02-25 13:14:24 »

Also it seems you might not want to ignore Linux as it's now worth more than Mac according to my latest figures.

Cas Smiley
Related to the Steam Linux release?

Myomyomyo.
Offline pitbuller
« Reply #4 - Posted 2013-02-25 13:27:05 »

I think you just wasted more time/bandwith by creating this thread.
Only place where download size matter much is at iOs store where 3g downloadable content limit is <50Mb.
Offline princec

JGO Kernel


Medals: 342
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #5 - Posted 2013-02-25 13:29:07 »

Steam Linux sales stats, units (all our Steam games, last 2 weeks):

Windows: 6,122
Mac: 399
Linux: 1,369

Cas Smiley

Online seismic

Senior Member


Medals: 4
Projects: 1



« Reply #6 - Posted 2013-02-25 13:49:46 »

Nice. You entered the notch-millionaire-club yet? Cheesy
Offline princec

JGO Kernel


Medals: 342
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #7 - Posted 2013-02-25 14:51:23 »

Er, hardly, that's only about a month's wages in that entire sale.

Cas Smiley

Offline badlogicgames
« Reply #8 - Posted 2013-02-25 19:07:43 »

How many folks do you employ? I quick back of the envelop calculation tells me that you actually make quite a bit of money if those numbers stay somewhat constant.

http://www.badlogicgames.com - musings on Android and Java game development
Offline princec

JGO Kernel


Medals: 342
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #9 - Posted 2013-02-25 19:54:15 »

There are four of us, and that sort of money arrives at random intervals a few times a year.

The rest of the time we make $10 a day to share between us.

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline StonePickaxes

JGO Coder


Medals: 4
Projects: 2


Nathan Kramber


« Reply #10 - Posted 2013-02-26 19:10:19 »

There are four of us, and that sort of money arrives at random intervals a few times a year.

The rest of the time we make $10 a day to share between us.

Cas Smiley

Sad

I subscribe to the believe that making money is not more important that happiness, but how do you survive off of that? I'm sure it takes a LOT of care and planning, but it seems next to impossible.

 | Nathan

Check out my website!
Offline Cero
« Reply #11 - Posted 2013-02-26 20:04:39 »

There are four of us, and that sort of money arrives at random intervals a few times a year.

The rest of the time we make $10 a day to share between us.

Cas Smiley

Sad

I subscribe to the believe that making money is not more important that happiness, but how do you survive off of that? I'm sure it takes a LOT of care and planning, but it seems next to impossible.

 | Nathan

Well its often in game development of course, that there are times when a lot of money comes in and times in which hardly any money comes in. But if you save that money and its enough, its alright.

Offline princec

JGO Kernel


Medals: 342
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #12 - Posted 2013-02-26 20:18:09 »

We make just enough to survive. Admittedly some of Puppygames subsist on minimum wage (very, very little) until they've directly created some wealth but that's life.

Make no mistake, games development is not only incredibly hard but also incredibly risky. Very few games developers "in the wild" make enough money to do it sustainably. We're only at the very start - we've got plenty of opportunity to f**k it up and go bust in just the next 6 months.

Cas Smiley

Offline Sickan

Senior Member


Medals: 8



« Reply #13 - Posted 2013-02-27 20:12:27 »

Steam Linux sales stats, units (all our Steam games, last 2 weeks):

Windows: 6,122
Mac: 399
Linux: 1,369

Cas Smiley

FWIW if you double those stats you can be a Swedish crown millionaire.
Online Riven
« League of Dukes »

JGO Overlord


Medals: 743
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #14 - Posted 2013-02-27 20:39:09 »

People here seem to assume that: retail price * number of sales = profit

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline Sickan

Senior Member


Medals: 8



« Reply #15 - Posted 2013-02-27 20:42:22 »

People here seem to assume that: retail price * number of sales = profit
Pardon me for this unforgivable mistake.
Offline badlogicgames
« Reply #16 - Posted 2013-02-27 21:31:41 »

People here seem to assume that: retail price * number of sales = profit

Coming from a country where i pay almost 50% taxes on my income, i would not assume that Smiley

http://www.badlogicgames.com - musings on Android and Java game development
Online Riven
« League of Dukes »

JGO Overlord


Medals: 743
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #17 - Posted 2013-02-27 21:38:08 »

And don't forget Steam. They take a fair chunk too.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline StumpyStrust
« Reply #18 - Posted 2013-02-27 21:45:01 »

50%? That seems kinda BS to me. Is there a max cap on how much they can take from you where you are from? Here in America we seem to argue constantly on who pays what but all I want is a max cap on what they can take. I think that 10-30% of income should be where a cap is depending on how much you make but I am kind of a money grubbing capitalist.

Say puppy games sold most of their games for 5$. That would be 7890*5 which is 39450$. Then the man needs to skim his 30% share. 27615$ to split between 3-5 people? Lets say 3, 9205$ in 2 weeks. Not bad but there will be times when it is next to nothing. So it is rather volatile.

Offline jonjava
« Reply #19 - Posted 2013-02-27 21:50:46 »

Steam takes a whole lot but I've heard it's worth it. They sort of have a monopoly :V

50% steam, 30% taxes, 10% company expenses + savings, 10% for salaries. Something like this.

Online Riven
« League of Dukes »

JGO Overlord


Medals: 743
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #20 - Posted 2013-02-27 21:53:12 »

50%? That seems kinda BS to me.
One word: Europe.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline StumpyStrust
« Reply #21 - Posted 2013-02-27 22:15:06 »

Huh after a little bit of googlfuing seems like US has extremely high tax rate for corporations compared to even the countries that tax the most but for personal it is considerably less then the same high tax countries. Guess it is a a perspective thing. Companies should pay more then people or people should pay more then companies.

Offline Cero
« Reply #22 - Posted 2013-02-27 22:25:53 »



And I live in Germany :|
Furthermore I hate taxes anyway D:
If I ever go into prison it will be because tax dodging :3

But hey, I'm going to move to Japan eventually, looks better there :D

Offline StumpyStrust
« Reply #23 - Posted 2013-02-27 22:30:20 »

Man I am derailing this thread sorry.

Did some more googling and it seems that many economic articles suggest low tax rates for corporations as that normally results in a stronger economy. Looks like America is becoming a nation of consumers and not producers...well we have kinda been that way for a while now.

I also see that some of the best games come from Europe. Why is that? Crysis I believe is German. Even if the game play sucks graphics are great.

Offline princec

JGO Kernel


Medals: 342
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #24 - Posted 2013-02-27 22:38:31 »

How'd that make Crysis one of the "best games" then?

Anyway: current perceived wisdom on taxation is that zero corporation tax is what is needed to make taxation simpler and fairer, and all tax is instead invididual tax.

That Steam net us about $21,000, which is about £13,000 when converted into GBP. We save 20% of that against tax (the exact figure is always a mystery but that seems to be a pretty reasonable approximation), so that leaves us with £10,400; however that doesn't account for any other operating expenses like accountancy, server rental, advertising, etc. which actually are accounted for out of the £13,000 figure.

Cas Smiley

Offline princec

JGO Kernel


Medals: 342
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #25 - Posted 2013-02-27 22:39:53 »

... the rest of the time we make diddly squat, so we rely on several sales a year to keep us going and at least one product release a year. We've got 2 this year! Ultratron's coming on 18th March.

Cas Smiley

Offline Cero
« Reply #26 - Posted 2013-02-27 22:50:24 »

I also see that some of the best games come from Europe. Why is that? Crysis I believe is German. Even if the game play sucks graphics are great.

Really ? I think Europe doesn't produce very much at all. Its mostly USA and Japan... and Canada.(I include cases where US companies outsource, because its still coming the the US, at large)
Crysis is definitely the game with the highest budget in Germany, but thats also easily so because Germany has virtually no other big budget games.
Italy ? mmmh not so much
Spain: nope
Greece: Nah
Germany: Crysis, thats it.
France: Yeah well some, I think Ubisoft is more Canada.
UK & Scandinavia: Fair amount of games.
Then we have some Russian, Czech, Ukraine and near est games... not many though.

Without knowing the numbers, if you had a diagram of the amount of games and money grossed because of them, Europe would be easily third, I'm sure. And thats even considering the fact that Japan has problems selling games to the west, but their own game consumers are quite dedicated...

Offline Sickan

Senior Member


Medals: 8



« Reply #27 - Posted 2013-02-27 23:28:13 »

Furthermore I hate taxes anyway D:
Taxes take a chunk out of your monthly gain, but without them, your government couldn't afford to invest in health care, roads, pensions, and a whole lot of other services and infrastructure that you use. Without taxes, you would have to pay a lot of money for various insurances, even more than you already do. I consider taxes the least evil alternative there is.
Offline sproingie

JGO Kernel


Medals: 201



« Reply #28 - Posted 2013-02-28 00:34:44 »

The USA has high corporate rates, but so many loopholes that the largest companies pay zero tax.  So it's basically the little guys who can't afford to incorporate offshore shell companies who get shafted.
Offline arnaud_couturier

Senior Member


Medals: 2
Projects: 1



« Reply #29 - Posted 2013-02-28 01:24:29 »

Furthermore I hate taxes anyway D:
Taxes take a chunk out of your monthly gain, but without them, your government couldn't afford to invest in health care, roads, pensions, and a whole lot of other services and infrastructure that you use. Without taxes, you would have to pay a lot of money for various insurances, even more than you already do. I consider taxes the least evil alternative there is.
I used to believe that, but more and more I think my wage is cut in half (France, I confirm) not for the good of the community, but to re-fill the banks so they can invest like crazy and make even bigger profits while we pay their debts.
Pages: [1] 2
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (26 views)
2014-07-24 01:59:36

Riven (25 views)
2014-07-23 21:16:32

Riven (20 views)
2014-07-23 21:07:15

Riven (22 views)
2014-07-23 20:56:16

ctomni231 (51 views)
2014-07-18 06:55:21

Zero Volt (46 views)
2014-07-17 23:47:54

danieldean (37 views)
2014-07-17 23:41:23

MustardPeter (40 views)
2014-07-16 23:30:00

Cero (56 views)
2014-07-16 00:42:17

Riven (55 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!