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  Revisiting A Project with new artwork  (Read 889 times)
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Offline StumpyStrust
« Posted 2013-02-24 09:41:03 »

So a while back I posted a menu screen of a game I was working on but it ended up dieing. Well...I am revising it but this time using libgdx. I am currently working on lots of artwork for menus/backgrounds/animations/particle effects I am not sure how I want to do animations and what my budge will be on them. (32x32 64x64 etc) I am also, trying to figure out how to use libgdx at the same time. Here are some mock ups of different themes I am testing out to get the style down better.




Still very much WIP on the space background but I am trying to get one that looks good enough to star at for a while.

Offline Axeman

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« Reply #1 - Posted 2013-02-24 11:11:34 »

I don´t see any mock ups. Just me or is something amiss..?
Offline matheus23

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« Reply #2 - Posted 2013-02-24 11:12:52 »

Can you tell me where you found a tutorial about libgdx scene2D? Are you even using scene2D? And where did you get the Skin? Did you draw it yourself? If yes, can I use it to test out stuff? Or is there somewhere a default skin?

And btw, I can't see the pictures. They just don't show for me. (Just a suggestion: Imgur always works for me.) Smiley
I don´t see any mock ups. Just me or is something amiss..?

EDIT: Just found out, Right click -> Open Image in new tab works Smiley (Probably images are too large?...)

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Offline Axeman

Senior Member


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« Reply #3 - Posted 2013-02-24 11:44:29 »

(Wierd... the "img, /img" didn´t even show up in the post. I had to "quote" the post for the imagelinks to show.  Huh)

Really nice! A nice looking mock up really does wonders for the mood when you´re working on something. Smiley
Offline StumpyStrust
« Reply #4 - Posted 2013-02-24 19:02:28 »

Changed to Imgur. I think they were too large maybe?

@axeman
Mock ups as in this is just me testing menus out not actually in libgdx yet. Trying to get a feel for how things will be placed before actually placing them.

@matheus23
Libgdx tutorials are impossible to find and when you do find one it was from 2010 which makes it useless. I am using scene2d for UI.

http://steigert.blogspot.com/2012/03/4-libgdx-tutorial-tablelayout.html

That is what I have glanced over to get an understanding of how it works and I am following all the documentation which is not to bad.
One thing that kept me from libgdx ui stuff is the lack of a default skin. So I am just making one from scratch. Buttons, panel, and a few other things are done but need a lot more. Make them as I go. I could send you what I have if you want but they are just images and not an actual skin you can feed gdx.

I wish I had more time to work on this as I am really enjoying it but school takes up lots and lots of time.


Offline StumpyStrust
« Reply #5 - Posted 2013-02-25 05:57:35 »

Updated the planet. Trying to get it more realistic as it is the main focal point of the game.

High res version of lone planet.



In a scene low res... well lower




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