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  AWT and Swing question  (Read 897 times)
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Offline Kommi

Junior Member




All opinions will be lined up and shot!


« Posted 2003-12-15 13:21:43 »

I was reading the Swing tutorial at sun's site and had a question regarding the advice given. In the tut it states that
Quote
Programs should not, as a rule, use "heavyweight" components alongside Swing components.

My question is that if I am using AWT for the Graphics object and the Image class capabilities but use Swing for buttons and event handling then am I ok? Is invoking awt.Graphics or awt.bufferedImage creating heavyweight components? Am I just confusing two different aspects of AWT?

Kommi
Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2003-12-16 02:32:49 »

Relax. The "Heavyweights" are the AWT components that wrap native GUI objects (eg dialogs, buttons, lists)

If you stick to JFrame and the Swing GUI components you'll be fine.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline Kommi

Junior Member




All opinions will be lined up and shot!


« Reply #2 - Posted 2003-12-16 12:49:53 »

Thats what I thought, thanks.

Kommi
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