For my own need, I'm doing a "Viral RMI API" .
Dont freak out ! "Viral" is a word i choosed, because of the particularity of my engine.
Imagine that the network gives you a proxy to an object implementing a special interface which has a "addObserver(Observer e)" function, with Observer an interface.
You can retrieve the function from the network , and use it on a local object. Your computer will do some magick stuff, and on the remote computer, operations done on "e" will be done on your local object.
On the server side, its really simple; all you have is to register the objects in a API (this is really simple, all you need is to associate your Class<T> to an object that can convert a User into a instance of your Class
I'm interrested in if someone would like to test or just have fun with my engine.
I'm going to use it, i already know some of its flaws in the design (It relies on client-side garbage collector..).
So if someone can have fun with it, i would be glad to share and discuss about that.
Here it goes !http://pastebin.java-gaming.org/fc17c23204c
It's still in developpement, but for now, i can manage to have a descent file sharing system that handles custom URLs .
If someone is interrested, raise a hand and i may share my JAR
Or if someone knows something that does the same as my API, i may look into it