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  Aeva: A text-based RPG  (Read 2648 times)
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Offline KruSuPhy

Junior Newbie


Projects: 1



« Posted 2013-02-14 22:13:12 »


Hi everyone, I've only been programming in java for a couple weeks now, and I've decided to make a text-based RPG that I hope to one day convert into a 2D top-down MORPG. I actually made a 2D version of this game in VB6 a while back by the name Aeva, so I figured why not use it, cause it's a pretty nifty name.

Anyway, I'm making this rpg as a learning experience(and it has been, thus far) because I've always enjoyed making games and figured it'd be a good way to learn. I dunno exactly how extensive it's gonna be before I'm finished with it, I'll probably work on it as long as I can before I feel like I know enough about java to start turning it into an actual game.

The concept of the game is that you awaken in a tavern, not knowing where you are. You stand up and look in a mirror and see a ____(you'll choose your race here). Noticing a black eye, you'll decide you must have gotten too drunk the previous night and got into a fight, before the tavern owner put you to bed. You turn around and grab your weapon, which is a _____(choose class here, depending on what weapon you pick), and walk out of the room. In the main room of the tavern, you talk to the barkeep and have your introductory words to the world and whatnot, then you leave the tavern and do whatever.
There will probably be like 3 city/villages, plus many many wilderness areas to battle in, and probably some secret locations in the wilderness. There's a longer list of planned features below. I've never made a text-based RPG before, so I'm not sure exactly how extensive I can get with it, but i figure the bigger goal i have, the more I get to learn.

I started development on 2/12, so forgive me for not having that much done. I've only been learning for a couple weeks now, so this will take some time, but I do want a thread here to keep track of my progress.

Current Progress
Main Screen - 100%
Entity Class - 50% (Will handle players, NPCs, and monsters. I've got the player part written, but not NPC or Monsters)
Character Creation - 50% (Character creates, just don't have player-input for custom characters yet)
World Creation - 60% (World class written, Creates 6x6 Square of Wilderness, which i feel is sufficient for testing until I make the city)
Save/Load Feature - 20% (So you can pick up where you leave off. Character save written, world/map save not done yet, character loading not done yet)


Planned Features
Battling
Levels
Shops
NPCs
Sleeping(Health/Mana regen)
?Dungeons?

Updates/Journal
2/14/2012 -
Today I'm going to attempt to make the game actually playable, to where you can actually make a character and walk around, at least. I've got map generation and player creation written, I just have to make the game put you on a map and understand where you're at.
Offline sugarrushx6

Senior Newbie





« Reply #1 - Posted 2013-02-21 22:18:43 »

Seems cool.
Is it like a rogue?

Spoiler
Offline tyeeeee1
« Reply #2 - Posted 2013-02-21 23:07:18 »

Looks decent and since it's in Java I'll assume it's much easier to program than an old batch game =P
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Offline Connor

Junior Newbie




Java Newbie


« Reply #3 - Posted 2013-04-27 13:33:21 »

Looks pretty good.
Good luck with it.

Started Learning Java - 25/04/13
Offline Morgan Allen
« Reply #4 - Posted 2013-04-27 15:13:51 »

If it's going to be purely text-based, perhaps you could put it in a browser interface, make it easier to get feedback on?

Also, grues.
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