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  Weird Run Speeds on Different Computers  (Read 3623 times)
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Offline HeroesGraveDev

JGO Kernel


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« Reply #30 - Posted 2013-02-23 21:31:43 »

Wow. I feel very silly. It works fine now, thanks! Now I want to  go further though, and the way I used to have it, I could adjust the gameSpeed variable to make the game go faster. I'm guessing there is no real easy way to do this now though, correct?

If you want to do that, DON'T CHANGE THE SPEED OF THE LOOP!

Leave the loop alone, but multiply all movement/fire rate/other values by a "speed" variable. Then you can adjust the speed of everything without ruining the rendering, overusing CPU, or having input lag.

Online Slyth2727
« Reply #31 - Posted 2013-02-23 21:45:11 »

That's what I was thinking, but I didnt know if there was an alternative method. Thank you VERY much for all of your help.

Was I before Chuang Tzu who dreamt about being a butterfly, or am I now a butterfly who dreams about being Chuang Tzu?
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