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  Procedural shooter concept study  (Read 718 times)
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Offline Varkas

JGO Knight


Medals: 14
Projects: 5


iDream


« Posted 2013-02-12 23:29:43 »

Since a while I've been working on the idea of a little sidescrolling shooter with all content procedurally generated.

http://www.java-gaming.org/topics/procedural-shooter-concept-study/28678/view.html

The progress on the graphics side was fairly quick, sound took a little longer. And since I'm a sillybugger you've got harmonic explosions now and can try to play little tunes by shooting the right enemies at the right time Grin I think I'll call it "The Harmonic Shooter".



I have no real idea how well the latest version with sound included will run on other PCs. I assume all the content generation can be heavy on the CPU at times although it runs quite smooth on my PC. And I was told that Java sound is quite bad, so there might lurk more problems.

But for your enjoyment, "The Harmonic Shooter", r10 (23kb):

http://www.java-gaming.org/user-generated-content/members/132627/vks-shooter-study-r10.jar

if (error) throw new Brick();
Offline Varkas

JGO Knight


Medals: 14
Projects: 5


iDream


« Reply #1 - Posted 2013-02-13 22:11:29 »

- Fixed a rare ArrayIndexOutOfBounds exception which could stop the game
- Added more explosion sound variations
- Ship-enemy collisions trigger a sound cascade now

Download r11, 23kb:

http://www.java-gaming.org/user-generated-content/members/132627/vks-shooter-study-r11.jar

Edit: forgot it again ...

- Use the cursor keys to move the ship
- Press ctrl to shoot

You just fight for the high score in the current versions. Hits from enemy fire and collisions lower your score, your kills raise it. Bigger enemies have more armor points but give more points, too.

if (error) throw new Brick();
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