Java-Gaming.org Hi !
Featured games (81)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (119)
games submitted by our members
Games in WIP (575)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Procedural shooter concept study  (Read 1377 times)
0 Members and 1 Guest are viewing this topic.
Offline Varkas
« Posted 2013-02-12 22:29:43 »

Since a while I've been working on the idea of a little sidescrolling shooter with all content procedurally generated.

http://www.java-gaming.org/topics/procedural-shooter-concept-study/28678/view.html

The progress on the graphics side was fairly quick, sound took a little longer. And since I'm a sillybugger you've got harmonic explosions now and can try to play little tunes by shooting the right enemies at the right time Grin I think I'll call it "The Harmonic Shooter".



I have no real idea how well the latest version with sound included will run on other PCs. I assume all the content generation can be heavy on the CPU at times although it runs quite smooth on my PC. And I was told that Java sound is quite bad, so there might lurk more problems.

But for your enjoyment, "The Harmonic Shooter", r10 (23kb):

http://www.java-gaming.org/user-generated-content/members/132627/vks-shooter-study-r10.jar

if (error) throw new Brick(); // Blog (german): http://gedankenweber.wordpress.com
Offline Varkas
« Reply #1 - Posted 2013-02-13 21:11:29 »

- Fixed a rare ArrayIndexOutOfBounds exception which could stop the game
- Added more explosion sound variations
- Ship-enemy collisions trigger a sound cascade now

Download r11, 23kb:

http://www.java-gaming.org/user-generated-content/members/132627/vks-shooter-study-r11.jar

Edit: forgot it again ...

- Use the cursor keys to move the ship
- Press ctrl to shoot

You just fight for the high score in the current versions. Hits from enemy fire and collisions lower your score, your kills raise it. Bigger enemies have more armor points but give more points, too.

if (error) throw new Brick(); // Blog (german): http://gedankenweber.wordpress.com
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (35 views)
2014-10-17 03:59:02

Norakomi (25 views)
2014-10-16 15:22:06

Norakomi (24 views)
2014-10-16 15:20:20

lcass (26 views)
2014-10-15 16:18:58

TehJavaDev (50 views)
2014-10-14 00:39:48

TehJavaDev (50 views)
2014-10-14 00:35:47

TehJavaDev (40 views)
2014-10-14 00:32:37

BurntPizza (63 views)
2014-10-11 23:24:42

BurntPizza (36 views)
2014-10-11 23:10:45

BurntPizza (75 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!