I can't recommend a good book but I think you absolutely need one that doesn't only serve as an introduction to OpenGL, but also contains a reference part. Most books are targeted towards C(++) programmers, so having a c cheat sheet might be important too if you don't know the language (the OpenGL documentation uses C syntax and types as well).
Apart from that I think it's crucial to have a lot of source code ready to study and tinker with, like https://github.com/mattdesl/lwjgl-basics
. You'll certainly find a lot of open source games and other frameworks around the forum that you can download, too.
In your situation it is certainly morally justifiable to use a web crawler, so I recommend you get one for your OS and download the OpenGL documentation, the OpenGL wiki (you should set a reasonable delay between page requests that does not overburden the server), tutorials on the LWJGL wiki (http://www.lwjgl.org/wiki/
) as well as "Learning Modern 3D Graphics Programing", an excellent - and free - introduction to OpenGL (http://www.arcsynthesis.org/gltut/
). Last but not least make sure you have the source and javadoc for LWJGL (usually included in the download).
I hope that helps a bit.
Good luck and don't fall of the boat :~)