For a while now I have thought about making an online empire game set in space. The main influences are online games such as:Cyber Nations
Cyber Nations is a text based online nation simulator, fun for what it is but lacks any real graphical aspect. The main feature of cyber nations is the alliance system which adds social interactions into the game.Neptune's Pride
Neptune's Pride is a game about building massive fleets and conquering the galaxy! It has minimalistic research and no built in alliance system which forces players to find other ways to communicate effectively and coordinate efforts. Games can take a few days to a few months to finish depending on the players. And the combat system is simple which makes it easy to play. All in all this game is very enjoyable to play!
My idea is to sort of combine the two game concepts in some fashion. To have a persistent empire like in Cyber Nations, but also have a graphical combat system like Neptune's Pride. Perhaps more detailed planet / system management, resource gathering and the like.
If this interests you at all, and you would like to work on it reply and let me know. I want to use libGDX's html wrapper for this project, and the code and other resources will be in a BitBucket
repository, most likely a public repo. Right now it is just me and my artist buddy working on this.