Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (407)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  order of operation expense?  (Read 409 times)
0 Members and 1 Guest are viewing this topic.
Offline deepthought
« Posted 2013-02-10 19:10:58 »

In interest of optimization, ho do Java operations  ( int division, float division, new, etc.) compare to each other in terms of processing expense.

Also, what about opengl functions?
I am especially interested in useshader() vs bindtexture() vs bindbuffer() and attribute location functions.

jocks rule the highschools. GEEKS RULE THE WORLD MWAHAHAHA!!
captain failure test game
Offline KevinWorkman

JGO Coder


Medals: 7
Projects: 8


klaatu barada nikto


« Reply #1 - Posted 2013-02-11 17:57:27 »

I would expect that to probably be implementation-dependent.

But of course, the best way to test this is with a benchmark. I'd be really curious to see what you find though.

Static Void Games - Play indie games, learn game programming, upload your own games!
Offline delt0r

JGO Coder


Medals: 18


Computers can do that?


« Reply #2 - Posted 2013-02-11 18:20:00 »

Micro benchmarks are bad. In this case they are truly awful. At least the decent JVM's (open jdk and sun jdk) do many optimizations. So that muladd or addmul instructions etc are used where possible (for example). I belive 7 or 8 even includes some SSE stuff etc. They also will do many of the peep hole optimizations (ie use a shift instead of a * by a power of 2 for example).

On modern hardware moving the data around is typically as expensive as multiplies and adds. Cache performance is typically what matters.

TL;DR  Write the game/program. Then profile. It really is the only way to tell on modern CPU architectures.   

I have no special talents. I am only passionately curious.--Albert Einstein
Games published by our own members! Check 'em out!
Try the Free Demo of Revenge of the Titans
Offline deepthought
« Reply #3 - Posted 2013-02-11 23:02:14 »

how about various opengl bind or shader calls?

jocks rule the highschools. GEEKS RULE THE WORLD MWAHAHAHA!!
captain failure test game
Offline princec
« League of Dukes »

JGO Kernel


Medals: 196
Projects: 3


Eh? Who? What? ... Me?


« Reply #4 - Posted 2013-02-11 23:18:49 »

Those are just trivial calls to drivers; the Java bit is a matter of nanoseconds.

Cas Smiley

Pages: [1]
  ignore  |  Print  
 
 

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (88 views)
2013-05-17 21:29:12

alaslipknot (96 views)
2013-05-16 21:24:48

gouessej (128 views)
2013-05-16 00:53:38

gouessej (123 views)
2013-05-16 00:17:58

theagentd (131 views)
2013-05-15 15:01:13

theagentd (119 views)
2013-05-15 15:00:54

StreetDoggy (161 views)
2013-05-14 15:56:26

kutucuk (184 views)
2013-05-12 17:10:36

kutucuk (185 views)
2013-05-12 15:36:09

UnluckyDevil (191 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.094 seconds with 21 queries.