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  Open source WIP android games and engines  (Read 2698 times)
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Offline bubble

Senior Newbie


Projects: 1



« Posted 2013-02-09 13:09:14 »

Hi,

I am coding a 2D game for android, it has an engine based on byte[] and bytebuffers which can be changed in a hashtable of bytesequences. Most code looks like SDL or Cairo with drawing surfaces. I will try to make some game out of this and enjoy the engine building. The codebase is made with the eclipse IDE .

The Java code is hosted here : http://code.google.com/p/angels-destiny-android-eclipse/

I do not know which game I will make out of it though, there's so many :-)

Bubble
Offline 65K
« Reply #1 - Posted 2013-02-09 17:38:56 »

- please fill the catch blocks with helpful code
- release resources inside finally-blocks
- compare strings with equals
- that's rather strange:
1  
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5  
...
        catch (BufferUnderflowException e)
        {
            //always happens
        }


Offline wreed12345

JGO Knight


Medals: 25
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #2 - Posted 2013-02-09 22:55:16 »

Add a screenshot to the thread so we can see it on the wip board!

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Offline bubble

Senior Newbie


Projects: 1



« Reply #3 - Posted 2013-02-10 10:20:11 »

- please fill the catch blocks with helpful code
- release resources inside finally-blocks
- compare strings with equals
- that's rather strange:
1  
2  
3  
4  
5  
...
        catch (BufferUnderflowException e)
        {
            //always happens
        }



This should be fixed now.

Add a screenshot to the thread so we can see it on the wip board!

I need to design the game and graphics for that, I am working on the engine now.

There's also a BitmapList class instead of the BitmapHash class and more drawing and image loading work.
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 816
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #4 - Posted 2013-02-10 10:28:50 »

A screenshot is mandatory. If you cannot provide one, the topic will be moved to another board.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline bubble

Senior Newbie


Projects: 1



« Reply #5 - Posted 2013-02-10 11:17:26 »

A screenshot is mandatory. If you cannot provide one, the topic will be moved to another board.

I've added a preliminary one.
Here goes a part of the tileset:

Offline bubble

Senior Newbie


Projects: 1



« Reply #6 - Posted 2013-02-11 16:54:27 »

The layout should be fixed now  Wink

Now I need to design a game logic engine apart from the graphics classes. Code is in git here : http://code.google.com/p/angels-destiny-android-eclipse/
Offline bubble

Senior Newbie


Projects: 1



« Reply #7 - Posted 2013-02-12 14:49:45 »

I've added multicore support for powerful phones and a singlecore option. The core option should be able to change at runtime.

Source is in git : http://code.google.com/p/angels-destiny-android-eclipse/source/checkout
Offline vbrain
« Reply #8 - Posted 2013-02-12 15:26:15 »

Why the hell do you use underscores in all your variable names?
Offline wreed12345

JGO Knight


Medals: 25
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #9 - Posted 2013-02-13 02:18:21 »

yes i agree... what is the purpose of :
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2  
_w = ww;
_h = hh;

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 136
Projects: 4
Exp: 3 years



« Reply #10 - Posted 2013-02-13 05:19:05 »

Usually underscores are used in final variables/enums as spaces separating words...
Offline bubble

Senior Newbie


Projects: 1



« Reply #11 - Posted 2013-02-13 20:15:56 »

Why the hell do you use underscores in all your variable names?

To distinguish between member variables and arguments. This is a method of C++ coding.
Offline vbrain
« Reply #12 - Posted 2013-02-13 20:22:30 »

Why the hell do you use underscores in all your variable names?

To distinguish between member variables and arguments. This is a method of C++ coding.

Most people when programming in Java use the normal standard of: this.var = var to specify that a member variable is being assigned to an argument of the same name.
Offline bubble

Senior Newbie


Projects: 1



« Reply #13 - Posted 2013-02-14 19:55:49 »

I've made a source code storage of RPG games on which I can work when I have the time. I don't like the android API too much, don't blame me for it. The Palm devices were equally difficult to write for (e.g. xml and resources.)

The repository is here now : http://code.google.com/p/wizardrpg/

I have to go now to make a graphical nethack look alike game.  Cheesy
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