kevglass
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Reply #30 - Posted
2013-03-20 23:34:52 » |
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ReBirth
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Reply #31 - Posted
2013-03-21 03:31:44 » |
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Nice sprites, what tool is it?
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HeroesGraveDev
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Reply #32 - Posted
2013-03-21 04:40:34 » |
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Legends of Yore is back on the app store
THANK YOU!!!EDIT: It crashes after "Loading Dynamics..."  EDIT 2: Realised that Apple wouldn't have approved the update yet. I hate Apple.Edit 3: 20 minutes late there was a new update. It launched, but the buttons are acting strange. They only work when you click to the top left of them.
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Games published by our own members! Check 'em out!
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kevglass
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Reply #33 - Posted
2013-03-21 09:44:23 » |
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The tool for spriting is GIMP. Legends of Yore - aware of the button position issues, new release shortly. Easy to fix now thanks to LibGDX  Cheers, Kev
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ReBirth
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Reply #34 - Posted
2013-03-21 10:04:55 » |
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How do you fill, or draw the "big pixel"? (gah what I say) I mean, it only has pen brush which is round, not rectangle.
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kevglass
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Reply #35 - Posted
2013-03-21 10:11:00 » |
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I sprite at the single pixel level with zoom way up, then scale up as and when needed.
Cheers,
Kev
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Nate
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Reply #36 - Posted
2013-03-21 14:01:30 » |
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Just seeing this now Kev, super cool! This is mostly what I wanted Arcane Tactics to be. I'm jealous. :p Glad you like libgdx. Be sure to check out scene2d and especially TableLayout! 
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badlogicgames
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Reply #37 - Posted
2013-03-21 18:31:35 » |
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Neato! Glad submission worked out as well. @scene2d: don't go there, it's a dark place!
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matheus23
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Reply #38 - Posted
2013-03-21 19:06:33 » |
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Glad you like libgdx. Be sure to check out scene2d and especially TableLayout!  @scene2d: don't go there, it's a dark place!
Huh? Why is scene2d a dark place? It's probably missing a "TextArea", but everything else is pretty much okey... And TableLayout is awesome... Hm...
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Nate
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Reply #39 - Posted
2013-03-21 21:20:19 » |
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Because Mario is scared of anything I write. :p scene2d is super awesome!
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Games published by our own members! Check 'em out!
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kevglass
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Reply #40 - Posted
2013-03-22 00:14:21 » |
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ReBirth
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Reply #41 - Posted
2013-03-22 02:58:31 » |
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Huh? I think most of libgdx projects use scene2d and table. What will you do with the UI/menu? absolute coordinate? Gah.
@kev That does the trick! Never thought about it before. Gah.
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kevglass
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Reply #42 - Posted
2013-03-22 09:01:14 » |
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FWIW, I didn't even look at scene2d yet - SpriteBatch seemed to have everything I needed  Cheers, Kev
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Nate
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Reply #43 - Posted
2013-03-22 12:35:20 » |
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Of course, scene2d also uses SpriteBatch.  You'd probably find scene2dui most useful, as it makes it easy to layout UI stuff that automatically adapts to various resolutions (using the Table class). It has buttons, scrollpanes, etc ready for use. https://code.google.com/p/libgdx/wiki/scene2dui
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ReBirth
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Reply #44 - Posted
2013-03-22 12:42:37 » |
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Long live scene2d, table, screen, game, and image classes!
Topic: If this is your 2nd project, what happen to that top-down dungeon game? Forget the name but use same sprites design as this.
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kevglass
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Reply #45 - Posted
2013-03-22 13:35:44 » |
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I think you're either talking about Legends of Yore (which is complete and selling) or the Crusaders of Yore prototype that never went anywhere?
Cheers,
Kev
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ReBirth
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Reply #46 - Posted
2013-03-22 13:38:24 » |
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Crusaders of Yore  I know LoY pretty well and had played it since your 1st release until it became paid. IMO CoY is pretty good because of its simplicity.
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dapy
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Reply #47 - Posted
2013-03-22 13:43:18 » |
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...about Legends of Yore...
Whilst googling for roguelike inspirations, I spotted this article which lists Legends in its top 10 roguelikes for android: Thought you might be interested if you haven't already seen it!
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kevglass
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Reply #48 - Posted
2013-03-22 13:45:29 » |
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Nice! Thats very pleasant!  Cheers, Kev
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kevglass
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Reply #49 - Posted
2013-03-22 13:47:11 » |
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I'll probably revisit Crusaders once I get done here - I normally go back and forth on games as you might have noticed  Nice thing is for Crusaders I'll now have a bunch more graphics to use! Cheers, Kev
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impaler
Senior Newbie 
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Reply #50 - Posted
2013-03-22 17:01:44 » |
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Good luck with WoY! I loved Chaos and I like where WoY is heading.
Also libgdx is amazing, welcome to the guild. I also think scene2d is a very overlooked part of it. It makes UI a breeze and the things you can do with it is amazing. I am planning to use it more and more.
I'd also love to see your art in dwarf fortress. That would be amazing, but it takes one probably 3 lives to create all the sprites.
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kevglass
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Reply #51 - Posted
2013-03-24 23:14:36 » |
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Just added freeze and poison into the game (along with the modifier framework):  Leaves room for the new magic cards. Cheers, Kev
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kevglass
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Reply #52 - Posted
2013-03-25 14:28:31 » |
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Lunch time - just added the heal card. Unfortunately if all you have is heal spells then it's very hard to win Sauren is very proud of himself:  Cheers, Kev
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Tyecon
Senior Newbie 
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Reply #53 - Posted
2013-03-25 14:47:16 » |
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I absolutely love the art style! My pixel art looks like corrupted video ram.
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Please have a baggy ready before looking at my code.
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kevglass
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Reply #54 - Posted
2013-03-31 17:13:06 » |
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Taking the time to learn a bit of pixel art theory was one of the most enjoyable things I've done recently.  In other news, version 0.0.2 of Wizards of Yore is up at: http://www.wizardsofyore.com for the desktop/java update version. http://www.wizardsofyore.com/js for the javascript version http://www.wizardsofyore.com/android/wizards-android-0.0.2.apk - for the Android version (I'll put it on google play as soon as it's ready for general play  ) Lots of new bits of pieces: - Select your players - Computer is a bit smarter when it gets towards the end of the game - Bunch of new units to control - Some modifier spells - (bless, heal, curse, magic sword, magic shield etc) - AI Fixes Any and all feedback richly appreciated as always  Cheers, Kev
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kevglass
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Reply #55 - Posted
2013-04-15 10:54:42 » |
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Just pushed the game up onto google play: https://play.google.com/store/apps/details?id=org.newdawn.wizardsStill in development but at least this way I can use player input to shape the game. The AI has been improved and a few of the glitches taken out. It's also been submitted to the App Store so should be appearing on iOS real soon now. Cheers, Kev
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teletubo
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Reply #56 - Posted
2013-04-15 17:50:20 » |
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Taking the time to learn a bit of pixel art theory was one of the most enjoyable things I've done recently.  Can you direct us to some resources ?
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kevglass
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Reply #57 - Posted
2013-04-15 18:05:40 » |
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I found this one good: http://gas13.ru/v3/tutorials/sywtbapa_almighty_grass_tile.phpAnd this short one surprisingly insightful: http://www.photonstorm.com/archives/2291/16x16-pixel-art-tutorialMostly I learnt by looking at other people's art including the mighty Oryx: http://oryxdesignlab.com/sprites/The things I learnt are: 1) Colours - Lots of colours on a single sprite is bad - multiple shades of a small set of colours is better. 2) Proportions - Real life has nothing to do with it - the bits you want to emphasise should be bigger (i.e. the head). If you're doing a set of characters then consistent proportions helps. 3) Angle of View - 90 degree angles (i.e. flat on, side on) are harder to give character. 4) Animation - even subtle simple animation adds far more adorability factor. 5) Variants - varying a character by adding/removing features works. Just changing the colour doesn't. Cheers, Kev
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Bogdan
Senior Newbie  Projects: 1
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Reply #59 - Posted
2013-04-17 17:28:22 » |
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Looks really great, but hard as hell. Is there going to be story mode?
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