Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (109)
games submitted by our members
Games in WIP (536)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2] 3
  ignore  |  Print  
  Wizards of Yore (second try)  (Read 9831 times)
0 Members and 1 Guest are viewing this topic.
Offline kevglass

JGO Kernel


Medals: 122
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #30 - Posted 2013-03-20 23:34:52 »

Legends of Yore is back on the app store:

https://itunes.apple.com/us/app/legends-of-yore-full/id441898274?ls=1&mt=8
https://itunes.apple.com/us/app/legends-of-yore/id434205569?ls=1&mt=8

Thanks to the awesome LibGDX, I blogged my experience with it here:

http://cokeandcode.tumblr.com/post/45862290321/libgdx-legends-of-yore-and-getting-to-ios-again

I'll certainly be using it going forward with Wizards of Yore. Speaking of Wizards I've mostly been working on graphics for the game and packaging it into a form that can be used for physical board game as well as the online game. You can see the unit cards I've just submitted for prototype printing:



Still pressing on with graphics at the moment. Back to code shortly.

Cheers,

Kev

Offline ReBirth
« Reply #31 - Posted 2013-03-21 03:31:44 »

Nice sprites, what tool is it?

Offline HeroesGraveDev

JGO Kernel


Medals: 239
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #32 - Posted 2013-03-21 04:40:34 »

Legends of Yore is back on the app store

THANK YOU!!!


EDIT: It crashes after "Loading Dynamics..." Cry

EDIT 2: Realised that Apple wouldn't have approved the update yet. I hate Apple.

Edit 3: 20 minutes late there was a new update. It launched, but the buttons are acting strange. They only work when you click to the top left of them.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kevglass

JGO Kernel


Medals: 122
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #33 - Posted 2013-03-21 09:44:23 »

The tool for spriting is GIMP.

Legends of Yore - aware of the button position issues, new release shortly. Easy to fix now thanks to LibGDX Smiley

Cheers,

Kev

Offline ReBirth
« Reply #34 - Posted 2013-03-21 10:04:55 »

How do you fill, or draw the "big pixel"? (gah what I say) I mean, it only has pen brush which is round, not rectangle.

Offline kevglass

JGO Kernel


Medals: 122
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #35 - Posted 2013-03-21 10:11:00 »

I sprite at the single pixel level with zoom way up, then scale up as and when needed.

Cheers,

Kev

Offline Nate

JGO Kernel


Medals: 145
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #36 - Posted 2013-03-21 14:01:30 »

Just seeing this now Kev, super cool! This is mostly what I wanted Arcane Tactics to be. I'm jealous. :p

Glad you like libgdx. Be sure to check out scene2d and especially TableLayout! Smiley

Offline badlogicgames
« Reply #37 - Posted 2013-03-21 18:31:35 »

Neato! Glad submission worked out as well. @scene2d: don't go there, it's a dark place!

http://www.badlogicgames.com - musings on Android and Java game development
Offline matheus23

JGO Kernel


Medals: 106
Projects: 3


You think about my Avatar right now!


« Reply #38 - Posted 2013-03-21 19:06:33 »

Glad you like libgdx. Be sure to check out scene2d and especially TableLayout! Smiley
@scene2d: don't go there, it's a dark place!

Huh? Why is scene2d a dark place? It's probably missing a "TextArea", but everything else is pretty much okey...

And TableLayout is awesome...

Hm...

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline Nate

JGO Kernel


Medals: 145
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #39 - Posted 2013-03-21 21:20:19 »

Because Mario is scared of anything I write. :p scene2d is super awesome!

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kevglass

JGO Kernel


Medals: 122
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #40 - Posted 2013-03-22 00:14:21 »

Complete set of sprites for units created, woo, finally back to code:



Yay!

Cheers,

Kev

Offline ReBirth
« Reply #41 - Posted 2013-03-22 02:58:31 »

Huh? I think most of libgdx projects use scene2d and table. What will you do with the UI/menu? absolute coordinate? Gah.

@kev
That does the trick! Never thought about it before. Gah.

Offline kevglass

JGO Kernel


Medals: 122
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #42 - Posted 2013-03-22 09:01:14 »

FWIW, I didn't even look at scene2d yet - SpriteBatch seemed to have everything I needed Smiley

Cheers,

Kev

Offline Nate

JGO Kernel


Medals: 145
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #43 - Posted 2013-03-22 12:35:20 »

Of course, scene2d also uses SpriteBatch. Smiley You'd probably find scene2dui most useful, as it makes it easy to layout UI stuff that automatically adapts to various resolutions (using the Table class). It has buttons, scrollpanes, etc ready for use.
https://code.google.com/p/libgdx/wiki/scene2dui

Offline ReBirth
« Reply #44 - Posted 2013-03-22 12:42:37 »

Long live scene2d, table, screen, game, and image classes!

Topic: If this is your 2nd project, what happen to that top-down dungeon game? Forget the name but use same sprites design as this.

Offline kevglass

JGO Kernel


Medals: 122
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #45 - Posted 2013-03-22 13:35:44 »

I think you're either talking about Legends of Yore (which is complete and selling) or the Crusaders of Yore prototype that never went anywhere?

Cheers,

Kev

Offline ReBirth
« Reply #46 - Posted 2013-03-22 13:38:24 »

Crusaders of Yore Smiley I know LoY pretty well and had played it since your 1st release until it became paid. IMO CoY is pretty good because of its simplicity.

Offline dapy
« Reply #47 - Posted 2013-03-22 13:43:18 »

...about Legends of Yore...

Whilst googling for roguelike inspirations, I spotted this article which lists Legends in its top 10 roguelikes for android:

Thought you might be interested if you haven't already seen it!
Offline kevglass

JGO Kernel


Medals: 122
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #48 - Posted 2013-03-22 13:45:29 »

Nice! Thats very pleasant! Smiley

Cheers,

Kev

Offline kevglass

JGO Kernel


Medals: 122
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #49 - Posted 2013-03-22 13:47:11 »

I'll probably revisit Crusaders once I get done here - I normally go back and forth on games as you might have noticed Smiley

Nice thing is for Crusaders I'll now have a bunch more graphics to use!

Cheers,

Kev

Offline impaler

Senior Newbie





« Reply #50 - Posted 2013-03-22 17:01:44 »

Good luck with WoY! I loved Chaos and I like where WoY is heading.

Also libgdx is amazing, welcome to the guild. I also think scene2d is a very overlooked part of it. It makes UI a breeze and the things you can do with it is amazing. I am planning to use it more and more.

I'd also love to see your art in dwarf fortress. That would be amazing, but it takes one probably 3 lives to create all the sprites.
Offline kevglass

JGO Kernel


Medals: 122
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #51 - Posted 2013-03-24 23:14:36 »

Just added freeze and poison into the game (along with the modifier framework):



Leaves room for the new magic cards.

Cheers,

Kev

Offline kevglass

JGO Kernel


Medals: 122
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #52 - Posted 2013-03-25 14:28:31 »

Lunch time - just added the heal card. Unfortunately if all you have is heal spells then it's very hard to win Smiley

Sauren is very proud of himself:



Cheers,

Kev

Offline Tyecon

Senior Newbie





« Reply #53 - Posted 2013-03-25 14:47:16 »

I absolutely love the art style! My pixel art looks like corrupted video ram.

Please have a baggy ready before looking at my code.
Offline kevglass

JGO Kernel


Medals: 122
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #54 - Posted 2013-03-31 17:13:06 »

Taking the time to learn a bit of pixel art theory was one of the most enjoyable things I've done recently. Smiley

In other news, version 0.0.2 of Wizards of Yore is up at:

http://www.wizardsofyore.com for the desktop/java update version.

http://www.wizardsofyore.com/js for the javascript version

http://www.wizardsofyore.com/android/wizards-android-0.0.2.apk - for the Android version (I'll put it on google play as soon as it's ready for general play Smiley)

Lots of new bits of pieces:

- Select your players
- Computer is a bit smarter when it gets towards the end of the game
- Bunch of new units to control
- Some modifier spells - (bless, heal, curse, magic sword, magic shield etc)
- AI Fixes

Any and all feedback richly appreciated as always Smiley

Cheers,

Kev

Offline kevglass

JGO Kernel


Medals: 122
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #55 - Posted 2013-04-15 10:54:42 »

Just pushed the game up onto google play:

https://play.google.com/store/apps/details?id=org.newdawn.wizards

Still in development but at least this way I can use player input to shape the game. The AI has been improved and a few of the glitches taken out.

It's also been submitted to the App Store so should be appearing on iOS real soon now.

Cheers,

Kev

Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Reply #56 - Posted 2013-04-15 17:50:20 »

Taking the time to learn a bit of pixel art theory was one of the most enjoyable things I've done recently. Smiley


Can you direct us to some resources ?

Offline kevglass

JGO Kernel


Medals: 122
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #57 - Posted 2013-04-15 18:05:40 »

I found this one good:

http://gas13.ru/v3/tutorials/sywtbapa_almighty_grass_tile.php

And this short one surprisingly insightful:

http://www.photonstorm.com/archives/2291/16x16-pixel-art-tutorial

Mostly I learnt by looking at other people's art including the mighty Oryx:

http://oryxdesignlab.com/sprites/

The things I learnt are:

1) Colours - Lots of colours on a single sprite is bad - multiple shades of a small set of colours is better.
2) Proportions - Real life has nothing to do with it - the bits you want to emphasise should be bigger (i.e. the head). If you're doing a set of characters then consistent proportions helps.
3) Angle of View - 90 degree angles (i.e. flat on, side on) are harder to give character.
4) Animation - even subtle simple animation adds far more adorability factor.
5) Variants - varying a character by adding/removing features works. Just changing the colour doesn't.

Cheers,

Kev

Offline Vermeer

JGO Coder


Medals: 16



« Reply #58 - Posted 2013-04-15 20:05:17 »

There are also some extensive notes arranged by chapters here:
http://opengameart.org/content/les-forges-pixel-art-course

But yes, I have seen the insightful one one the frog, very minimal  - but very concise.

Offline Bogdan

Senior Newbie


Projects: 1



« Reply #59 - Posted 2013-04-17 17:28:22 »

Looks really great, but hard as hell. Is there going to be story mode?
Pages: 1 [2] 3
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CogWheelz (18 views)
2014-07-30 21:08:39

Riven (27 views)
2014-07-29 18:09:19

Riven (16 views)
2014-07-29 18:08:52

Dwinin (14 views)
2014-07-29 10:59:34

E.R. Fleming (35 views)
2014-07-29 03:07:13

E.R. Fleming (13 views)
2014-07-29 03:06:25

pw (44 views)
2014-07-24 01:59:36

Riven (46 views)
2014-07-23 21:16:32

Riven (30 views)
2014-07-23 21:07:15

Riven (32 views)
2014-07-23 20:56:16
Resources for WIP games
by CogWheelz
2014-08-01 18:20:17

Resources for WIP games
by CogWheelz
2014-08-01 18:19:50

List of Learning Resources
by SilverTiger
2014-07-31 18:29:50

List of Learning Resources
by SilverTiger
2014-07-31 18:26:06

List of Learning Resources
by SilverTiger
2014-07-31 13:54:12

HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!