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  Wizards of Yore (second try)  (Read 11473 times)
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Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Posted 2013-02-08 07:29:03 »

Hey All,

I've just started (this last week) trying to re-do a game I did a long time ago called Wizards of Yore. It's a battle between wizards on a chess board heavily inspired by the classic Chaos. So far casting units, movement and combat are working. Next up is AI.



Cheers,

Kev

Offline ctomni231

JGO Wizard


Medals: 99
Projects: 1
Exp: 7 years


Not a glitch. Just have a lil' pixelexia...


« Reply #1 - Posted 2013-02-08 08:10:57 »

Hello Kevin,

What are you going to make this for. Is it just for the Android, or will there be a playable version online somewhere? I'll be keeping an eye on it, I've always enjoyed your games and I'm sure this one will be no different.

Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #2 - Posted 2013-02-08 08:12:01 »

Thanks a lot Smiley

The plan is for it to be on Android, iOS and Desktop right now. I'm just learning about libgdx and all it's wonders!

Cheers,

Kev

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #3 - Posted 2013-02-08 08:12:50 »

This looks cool. Smiley You're progressing really fast with this. Quite exciting.

What happended to World of Yore?  Pointing

Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #4 - Posted 2013-02-08 08:13:34 »

It needed lots of time and I didn't have it. Someone will write it eventually I'm sure.

Cheers,

Kev

Offline ReBirth
« Reply #5 - Posted 2013-02-08 11:45:38 »

Hmmm Kev on libgdx. I want to see his code.

Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #6 - Posted 2013-02-08 12:20:52 »

It's probably brutally simple but works for me:

https://dl.dropbox.com/u/1668516/gdx/CurrentBatch.java
https://dl.dropbox.com/u/1668516/gdx/Image.java
https://dl.dropbox.com/u/1668516/gdx/SimpleTileSet.java
https://dl.dropbox.com/u/1668516/gdx/State.java
https://dl.dropbox.com/u/1668516/gdx/StateBasedGame.java

Cheers,

Kev

Offline cheatsguy

Junior Devvie


Medals: 3


Gamer turned Pixel Artist turned Programmer


« Reply #7 - Posted 2013-02-08 13:15:03 »

Good to see you back at JGO! hope this project goes well for you Smiley

Busy between school, work, life, games, programming and general screwing around.
If you'd like some pixel art for your game, send me a PM, i'll see what I can do.
Current project: http://elementalwarblog.wordpress.com/
Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #8 - Posted 2013-02-08 21:14:28 »

I'm just learning about libgdx and all it's wonders!

I'm just learning too, but so far iibgdx seems to be the best thing that happened to java game development since lwjgl and slick2d.
Anyway, I'll keep my eye on this one. It seems quite interesting!

As an aside, the other day I was actively searching for a game I would like to play on my tablet, and "Legends of Yore" popped up quite early. What happened to that one?

Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #9 - Posted 2013-02-08 21:18:36 »

Believe it or not, it's finished and sells pretty well on Android.

Cheers,

Kev

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #10 - Posted 2013-02-08 21:39:39 »

That's great! I quite liked that game.

Offline BCoding

Senior Newbie





« Reply #11 - Posted 2013-02-08 21:45:51 »

The graphics look very nice, good luck.

Offline HeroesGraveDev

JGO Kernel


Medals: 310
Projects: 11
Exp: 3 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #12 - Posted 2013-02-09 02:37:21 »



Is it just me, or does the map appear slightly warped around the warrior?

Offline opiop65

JGO Kernel


Medals: 161
Projects: 7
Exp: 4 years


JumpButton Studios


« Reply #13 - Posted 2013-02-09 03:10:44 »

I think its the little lines in the corner, they make it seem warped.
Also, sweet game! I expect it to be in the google play store in a few months Wink

Offline ReBirth
« Reply #14 - Posted 2013-02-09 03:12:09 »

Glad to see someone use static/singleton Grin

Keep up good work!


Offline ra4king

JGO Kernel


Medals: 356
Projects: 3
Exp: 5 years


I'm the King!


« Reply #15 - Posted 2013-02-09 07:54:58 »

Welcome back Kev! Your last post was in June Shocked

The maker of Slick2D......switching to LibGDX...? Well, I thought I'd never see the day Tongue

Good luck with this new endeavor!

Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #16 - Posted 2013-02-24 19:44:02 »

Quick update, I've just released a very early alpha and any feedback would appreciated. You can find it over at the site I knocked together with my terrible web design skills:

http://www.wizardsofyore.com

Along with that there's a video of the game playing and the rules document that I've done as game design exercise.

<a href="http://www.youtube.com/v/HTVZPGlI8XA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/HTVZPGlI8XA?version=3&amp;hl=en_US&amp;start=</a>

I'm considering doing a physical board game edition at this point too.

Comments appreciated as always,

Cheers,

Kev

Offline Rorkien
« Reply #17 - Posted 2013-02-24 19:57:13 »

This is awesome kev, i loved how you managed to modify your art style while keeping your own signature on it, and how the game is slow enough to realize what's going on and fast enough to not be bored with tedious animations and text.

Best of luck!

@ra4king: IIRC, all the games done by Mojang for Mojam 2013 used Java+Slick, so i guess it has reached a legacy status by now.
Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #18 - Posted 2013-02-28 00:12:46 »

Thanks Rorkian, it's been a real challenge learning to sprite at an average level but I think I'm starting to get somewhere.

For everyone else, the game is available to download and play now - feedback would be much appreciated!

http://www.wizardsofyore.com

Cheers,

Kev

Offline ~Spaceaholic

Senior Devvie


Medals: 3
Projects: 1



« Reply #19 - Posted 2013-02-28 01:31:26 »

Just downloaded and played a few games, Very Fun!
Will be glad to put it on my android devices when finished...

Was a little confusing figuring out the range of attacking units, found myself falling back with an archer only to figure out I had fallen out of attacking range as well..

Also, is there no winning condition currently? I defeated all my enemy's and it just looped on my turn....
Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #20 - Posted 2013-03-02 16:13:56 »

Yep it's early days, but thanks for playing so much - feedback much appreciated.

Cheers,

Kev

Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 139
Projects: 4
Exp: 3 years



« Reply #21 - Posted 2013-03-02 16:52:29 »

Will this be available to multiplayer, both on the same screen and through different devices, like classic chess?
Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #22 - Posted 2013-03-02 17:07:45 »

Intended it to be online multiplayer - hadn't though about hot seat but I don't see why not.

Cheers,

Kev

Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #23 - Posted 2013-03-03 16:24:53 »

Thanks to the wonderful LibGDX I've just made wizards of yore available in javascript for ease of testing:

http://www.wizardsofyore.com/js/war/

Let me know what you think,

Cheers,

Kev

Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #24 - Posted 2013-03-03 20:57:52 »

Just done an update for all versions:
  • Sounds
  • Win Conditions
  • Rules for 6 sided dice only
  • AI updates
  • Visual Queues

Still nothing balanced - so hits are annoying at times. The game is now playable as:

- Desktop (download at http://www.wizardsofyore.com)
- Web Javascript (http://www.wizardsofyore.com/js/war)
- Android (download at http://www.wizardsofyore.com - google play eventually)

At some point I'm going to have to work out how to charge for it Smiley

Cheers,

Kev

Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #25 - Posted 2013-03-03 21:56:45 »

Just did some playing around - LibGDX really is awesome. iOS Version is now building and working:



Cheers,

Kev

Offline ReBirth
« Reply #26 - Posted 2013-03-04 02:29:20 »

When Sauren's thinking... it did freeze Sad (js ver)

Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #27 - Posted 2013-03-04 07:09:44 »

Thanks for letting me know! If you can remember, was sauren alone at the time (did he have any units?) Had he walked already?

Cheers,

Kev

Offline ReBirth
« Reply #28 - Posted 2013-03-04 07:45:24 »

Beside the 4 starters, I remember there's one flying purple thing (iphone SS 7,4). I don't remember if he had walked but I just had my end turn twice (so I guess he had).

Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #29 - Posted 2013-03-06 19:17:42 »

Spent a few hours porting Legends of Yore over to LibGDX to resolve the iPhone issues. Will check out this issue now.

Cheers,

Kev

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