Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (538)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (601)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 ... 6 7 [8]
  ignore  |  Print  
  LodeScape RPG  (Read 32082 times)
0 Members and 1 Guest are viewing this topic.
Offline hobbles

Junior Devvie


Medals: 2
Exp: 4 years


hmm what


« Reply #210 - Posted 2013-09-10 03:55:05 »

I was checking up to see how your game was going and saw that you may need a little help. I feel you on how you are having problems finishing your game (I don't think I completed a single full featured game). You may have heard some of this stuff before but maybe something might help.

Your problem seems to be coming up with ideas and less on implementation. I have it the other way around which results to frustration on not being able to implement my ideas. I will think about coming up with a story but I'd like at least some idea of what you'd like. Something I would recommend is to keep a notebook or a small journal with you to write down ideas. Simple, stupid, and it every one stresses this even for all types of hobbies n stuff, but it does work and will hopefully help. You said you are not a big gamer but if you watch tv shows, movies or do play that occasional game think of what you like about it. Is it the story, atmosphere, weapons, customization, gameplay, tactics and what not. What genre do you enjoy? Do you like action for more intense play, comedy bringing a lighter side to the game, horror with demons and zombies and stuff, or even romance. Try breaking down the plot into a simple form of whats going on. Keep that notebook near your bed and make sure you have a pen so your not trudging through your house looking for one when you got that aha moment before you fell asleep.

Just think of how many shows and games use these same ingredients over and over again. \/\/\/

Mario = Fight your way to save the princess

Die Hard = Fight your way to defeat the main antagonist

Clue = Find out who committed the crime with the evidence you gather

One of my all time moments was going into vaults for the first time in fallout 3. Figuring out what has happened to a environment where its inhabitants are missing or changed in some ways is what really got me. Particularly that one that was an experiment to test the inhabitants reactions being givin psychedelics without them knowing and finding out what happens to when the vaults order of power starts breaking down and everyone starts going insane. Man, seeing the hallucinations and realizing its effecting you too was one of my all time favorites in a game. Another one at the top would be vault 11 in New Vegas (wont spoil since its the latest one and is really good) particularly the super vague conclusion of the whole vault which may have gone under the radar and you'd never have a second thought. If you never plan on playing I suggest looking that one up. I spent hours looking all over when I found out  Smiley.

Writing a story about something you like is important because you are going to be the one spending your time building the game around it and spending a whole lot of time play testing. Even if someone hands you a story for your game and you use it just because its all you got. Do you want to spend all that time and frustration going into something you don't care much about. Another thing is to build up excitement (even if it is faked) whenever you can to help you push forward to finish. Try and make writing dialog for all those npcs a big triumph or better yet make even creating one have that same feeling. Showing family, friends, and even people on random forums  Roll Eyes will help you keep from dropping everything. Also while your at it ask them what they think and ask if there is anything they think should be in the game or what kinda of stuff they like in general. Also I am one of those guys that will say not try to do something new until you get several games under your belt especially when it comes to games with alot of substance like rpgs, it'll break you like me and so many others. Another thing is to try keeping away from the idea of minecraft cause a game like that is hard to get right since it is almost solely based on crafting and it is up to the player to get the fun out of it. Also I feel that unless it continually gets updates or has multiplayer it gets old pretty quick.

Like I said if I come up with an idea I'll let you know if you are still working on it. I have/ had the hardest time finishing games and coming up with ideas which lead me to reading up alot on it. So hopefully you got something useful out of all this also don't give up the game looks great so don't let this one go man.

I'm upset I didn't capitalize the H in my name...
Offline wreed12345

JGO Knight


Medals: 25
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #211 - Posted 2013-09-10 20:38:26 »

I have always had trouble coming up with solid ideas for this game that would actually make it worth while to play. That is the real reason that I have stopped development. I appreciate your very long and informative post and I will think about it a lot. I appreciate you trying to think of some plot line for this. Thanks again!

Offline BenningtonHD

Junior Devvie


Projects: 1



« Reply #212 - Posted 2013-09-10 23:45:55 »

I came up with my basic storyline after reading this

http://www.paladinstudios.com/2012/08/06/how-to-write-a-good-game-story-and-get-filthy-rich/

Basically, start with the world in which things happen, decide what kind of issues would arise from how the countries are positioned and how their beliefs/ cultures differ.

Then, create the characters that live in the world.

By now, you should have a basic idea of where events could lead, what i did from here was design the grand overarching storyline.

My next step is to do the main events, smaller dialogue, non-main character side stories, and the such, but i'm currently working on my engine still so im putting it off.

Hope it helps.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline hobbles

Junior Devvie


Medals: 2
Exp: 4 years


hmm what


« Reply #213 - Posted 2013-09-19 01:02:09 »

Oh man I have a bad habit of drinkin and goin on the forums persecutioncomplex it would be pretty cool if it helps out some. Haha I did get a medal out of it and it does seem like I was making sense enough. Also like I said if I actually get some time to myself I could start brainstorming ideas for your game.

I'm upset I didn't capitalize the H in my name...
Offline isteinvids

Junior Devvie


Medals: 1



« Reply #214 - Posted 2013-09-19 05:07:33 »

Oh man I have a bad habit of drinkin and goin on the forums persecutioncomplex it would be pretty cool if it helps out some. Haha I did get a medal out of it and it does seem like I was making sense enough. Also like I said if I actually get some time to myself I could start brainstorming ideas for your game.
....you were drunk when you wrote that? ahaha
Offline hobbles

Junior Devvie


Medals: 2
Exp: 4 years


hmm what


« Reply #215 - Posted 2013-09-19 22:53:39 »

....you were drunk when you wrote that? ahaha

Yeah it happens sometimes.

I'm upset I didn't capitalize the H in my name...
Offline wreed12345

JGO Knight


Medals: 25
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #216 - Posted 2014-06-27 00:42:38 »

Hello everyone! I have recently noticed on my github that the project has had 17 stars and 14 forks. I really am impressed that it managed to get that. But unfortunately the quality of the code in the project is definitely sub par so I was wondering if anyone would enjoy a remake of the code in a much higher quality fashion. Send me a message or let me know if interested!

Offline 04hockey

Junior Devvie


Medals: 2
Projects: 1
Exp: 2 years


Founder of Fanger Games.


« Reply #217 - Posted 2014-06-27 03:04:41 »

Looks lovely. Can't wait to see where this goes.
Offline wreed12345

JGO Knight


Medals: 25
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #218 - Posted 2014-07-01 18:46:39 »

Would an update to the code be something that you guys would be interested in>?

Offline Mz103

Senior Newbie





« Reply #219 - Posted 2014-08-12 23:22:25 »

Would an update to the code be something that you guys would be interested in>?

If you mean refactoring, updating the libraries, fixing bugs, and making it more readable to those who are looking to learn from it - then yes Smiley

I think what you've done here is really cool, and it's something I've wanted to do for a while.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline wreed12345

JGO Knight


Medals: 25
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #220 - Posted 2014-08-13 02:54:25 »

Yeah thats what I am talking about I got caught up with another project which is quite fun learning a bunch and finally I am coding with grace, however I will keep this in the back of my mind as something I will do as other things wind down

Offline Mz103

Senior Newbie





« Reply #221 - Posted 2014-09-26 01:15:18 »

Yeah thats what I am talking about I got caught up with another project which is quite fun learning a bunch and finally I am coding with grace, however I will keep this in the back of my mind as something I will do as other things wind down

Do you plan on doing this sometime soon?

I really want to learn from it Smiley
Pages: 1 ... 6 7 [8]
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (30 views)
2014-12-15 09:26:44

Mr.CodeIt (20 views)
2014-12-14 19:50:38

BurntPizza (42 views)
2014-12-09 22:41:13

BurntPizza (76 views)
2014-12-08 04:46:31

JscottyBieshaar (37 views)
2014-12-05 12:39:02

SHC (50 views)
2014-12-03 16:27:13

CopyableCougar4 (48 views)
2014-11-29 21:32:03

toopeicgaming1999 (114 views)
2014-11-26 15:22:04

toopeicgaming1999 (102 views)
2014-11-26 15:20:36

toopeicgaming1999 (30 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!