isteinvids
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Reply #150 - Posted
2013-06-08 14:37:10 » |
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I can help with the actual launcher code, if you want.
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Sammidysam
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Reply #151 - Posted
2013-06-08 14:44:48 » |
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@wreed12345 I honestly have no idea. Everything I've uploaded has been uploaded very smoothly. I've even done about a 23-26 MB file at once and it worked perfectly, so I doubt there is. Asking Google your question though, it seems like GitHub Pages are based on the same amount of size capacity as normal repositories. For GitHub this is infinite, but GitHub likes it under 1 GB. So it shouldn't be an issue, you can upload as much as you want in one upload, and you will seemingly infinite space, but under 1 GB is recommended. Also, isteinvids offered to help with the launcher code, another solution is using my library for that sort of thing. I can even provide an some Ant scripts that I used to compile and upload the new jar onto GitHub (it's actually a mix of Ant and Batch). I wouldn't be surprised if you chose not to use my library, though. Just an idea 
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wreed12345
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Reply #152 - Posted
2013-06-08 16:09:56 » |
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I can help with the actual launcher code, if you want.
Thanks, but aren't there tools to package .jars.into an exe?
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Games published by our own members! Check 'em out!
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isteinvids
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Reply #153 - Posted
2013-06-08 18:20:39 » |
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I did do an auto-updatable bootstrap for my own game, you can try it out here. https://dl.dropboxusercontent.com/u/52647185/Mine2D/Minecraft2D.jarIt updates your game with the latest version. But, with the file upload, you also have to upload a file with just the MD5 algorithm of the file. Other than that, it's automatic. If you want, I can give you the source of the bootstrap, you only have to change a few constants. (Name of application, file url, md5 url, and file on local disk)
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wreed12345
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Reply #154 - Posted
2013-06-08 18:46:25 » |
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gabrielbaley74 sent me a good way to get the updates working. I think I will use that it is very simple
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wreed12345
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Reply #155 - Posted
2013-06-13 14:58:14 » |
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Sorry I haven't added anything in a while, but after a lot of hard work and rewriting of code I am happy to say I have finally added tile maps to the game. That will help reduce asset sizes in the future and allow for deployment on mobile devices since I will no longer have 4096 x 4096 textures lol. There shouldn't be any visible changes but if you would like to beta test this that would help me find out if I missed anything! DL: http://goo.gl/lUTcJ
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kpars
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Reply #156 - Posted
2013-06-13 15:15:07 » |
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wreed12345
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Reply #157 - Posted
2013-06-13 15:21:05 » |
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That's what we have been using(for experimental purposes)
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wreed12345
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Reply #158 - Posted
2013-06-13 17:52:24 » |
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Lode Scape 1.1.0.1 - Fixed bug where zooming left the health bar unzoombed - When you press 'u' it will set zoom back to default - Fixed bug of lights not loading from a save - Fixed bug where tools on top would be drawn twice - FIxed bug where tools would not be affected by light levels - Fixed bug where tool would appear above tree when you are behind it - Fixed collision bug near tree chopping area DL: http://goo.gl/lUTcJ
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Sir_Wabbit
Senior Newbie  Medals: 1
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Reply #159 - Posted
2013-06-14 06:53:41 » |
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will check it out tonight 
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Games published by our own members! Check 'em out!
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JESTERRRRRR
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Reply #161 - Posted
2013-06-16 02:55:46 » |
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Like the gfx, I used to play a few online games with those styles. If you want a whole bunch of sprites, characters and map, I stashed away every set from every game I played (they were stolen from ancient commercial games anyway I'm not being too much of a dick)
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wreed12345
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Reply #162 - Posted
2013-06-16 02:58:15 » |
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Like the gfx, I used to play a few online games with those styles. If you want a whole bunch of sprites, characters and map, I stashed away every set from every game I played (they were stolen from ancient commercial games anyway I'm not being too much of a dick)
Lol, thanks for the offer but I'm good on graphics atm.
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Opiop
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Reply #163 - Posted
2013-06-16 02:59:50 » |
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You probably mentioned it somewhere, but did you actually make all your own art? If you did, you're amazing at it!
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wreed12345
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Reply #164 - Posted
2013-06-16 03:07:31 » |
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You probably mentioned it somewhere, but did you actually make all your own art? If you did, you're amazing at it!
Wish I made it:( I've been using some tile sets I found online:)
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Opiop
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Reply #165 - Posted
2013-06-16 03:08:36 » |
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Oh awesome! Can you point me to the place where you found them? I would love to use some of them!
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kpars
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Reply #167 - Posted
2013-06-17 05:53:38 » |
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This is great! When do ya think we will be getting multiplayer in here, if you include it at all? 
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wreed12345
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Reply #168 - Posted
2013-06-17 10:54:13 » |
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This is great! When do ya think we will be getting multiplayer in here, if you include it at all?  its unlikely that it will ever get added since I have.no networking.knowledge(for the most part) and I have heard that if you don't start adding networking from the beginning it could become a big problem. If someone were to.volunteer to add networking I would gladly let them and give them any help that I could.
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Opiop
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Reply #169 - Posted
2013-06-17 13:59:37 » |
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Basic networking actually isn't all too bad. Check out designsbyzephyr on youtube.
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wreed12345
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Reply #170 - Posted
2013-06-17 14:02:23 » |
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Basic networking actually isn't all too bad. Check out designsbyzephyr on youtube.
I'm not really sure how multi player would contribute to the game and I dont think I really want to get into it. Once again if any one volunteers I would be glad to help them out.
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isteinvids
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Reply #171 - Posted
2013-06-17 14:46:11 » |
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Basic networking actually isn't all too bad. Check out designsbyzephyr on youtube.
I'm not really sure how multi player would contribute to the game and I dont think I really want to get into it. Once again if any one volunteers I would be glad to help them out. If I get to implement Libgdx into Netbeans, I may give it a try into implementing some networking.
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wreed12345
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Reply #172 - Posted
2013-06-17 15:24:06 » |
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If I get to implement Libgdx into Netbeans, I may give it a try into implementing some networking.
ok cool!
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gouessej
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Reply #173 - Posted
2013-06-18 11:41:29 » |
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That's what we have been using(for experimental purposes) What about other operating systems? Why not using Java Web Start, GetDown or another cross-platform installer?
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wreed12345
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Reply #175 - Posted
2013-06-19 18:35:11 » |
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Sir_Wabbit
Senior Newbie  Medals: 1
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Reply #176 - Posted
2013-06-21 12:31:08 » |
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im liking the new effects/lighting. keep it up! 
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Vermeer
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Reply #177 - Posted
2013-06-21 19:17:53 » |
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The lights add so much mood to the game! It transforms it. Could you add a reddish light for the fireplace etc? Or make the how hole map a very dark blue, like its lit by the moon, then add the warm glow of the street lamps? It look great and is really coming on. 
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wreed12345
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Reply #178 - Posted
2013-06-22 00:48:40 » |
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im liking the new effects/lighting. keep it up!  The lights add so much mood to the game! It transforms it. Could you add a reddish light for the fireplace etc? Or make the how hole map a very dark blue, like its lit by the moon, then add the warm glow of the street lamps? It look great and is really coming on.  Lighting has been in the game for a while! its not that new I guess you guys havent been following the thread. Vermeer you bring up some cool ideas to make things look very cool. I am not sure if i can change the color of the ambient light. I know I can on the lamp lights. I will give it a shot soon, thanks for the feedback.
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wreed12345
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Reply #179 - Posted
2013-06-23 15:11:31 » |
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Hey guys, I noticed development has really slowed down recently which is odd because it should increase now that my finals are over, and I think the main reason for this is that I don't have much ideas for things to add anymore. So I would really appreciate it if anyone could help me out with some major ideas for game play or something. I have noticed that is really lacking and that is really a big part of the game. Maybe even if someone could right a quest that would be awesome. Any suggestions at this point are helpful and thankful of. Thanks
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