isteinvids
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Reply #60 - Posted
2013-04-12 21:57:11 » |
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Mine is wreed12345 , I couldn't add you when I tried, is yours private or something? Maybe try adding me
sent you a friend request
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Mike
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Reply #61 - Posted
2013-04-12 21:59:23 » |
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There is a thing called private messages on the forum you know  Mike
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wreed12345
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Reply #62 - Posted
2013-04-12 22:21:26 » |
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I hit my limit of 5 messages for today 
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Games published by our own members! Check 'em out!
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wreed12345
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Reply #63 - Posted
2013-04-13 02:54:47 » |
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Just added a pick axe animation http://www.youtube.com/v/fpti1-EevE4?version=3&hl=en_US&start=I could use some help for suggestions on how to make an animation when the person is facing down (south) or up (north). It is very simple to do it left or right but I am confused on how to do it up or down... So for all you animators out there I could use some help
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wreed12345
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Reply #65 - Posted
2013-04-21 01:19:07 » |
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Decided to go open source if anyones interested: grab it hereI know my coding isn't the best but everythings a learning experience at this point and I am truly learning a lot from this game!
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Bassex96
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Reply #66 - Posted
2013-04-21 01:41:50 » |
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That's awesome. I'm about to move on to a game with these same mechanics. (Top down 2d tiled) It will definitely help to look at your code. Thanks!
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wreed12345
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Reply #67 - Posted
2013-04-21 01:44:26 » |
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Awesome! Hope my code can help
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wreed12345
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Reply #68 - Posted
2013-04-21 21:49:40 » |
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Got some android stuff working  also a new bitmap font finally!  Screenshot from by phone ^
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wreed12345
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Reply #69 - Posted
2013-04-22 22:16:54 » |
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Anyone have a suggestion for a name? I was thinking Adventure Lode, but I want to hear your opinions 
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Games published by our own members! Check 'em out!
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Morgan Allen
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Reply #71 - Posted
2013-04-27 13:21:12 » |
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I was thinking Adventure Lode... ...we'll go to Very Distant Lands?  A very simple and effective XP / HP system has successfully been added to the game  Currently you get one xp point for each tree you chop down or rock you mine. What's the range of skills you'd imagine having in the game?
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wreed12345
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Reply #72 - Posted
2013-04-27 15:02:19 » |
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...we'll go to Very Distant Lands?  What's the range of skills you'd imagine having in the game? Lode means like a mine or a vein of something I'm pretty sure... And for the range of skills what exactly do mean?
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Morgan Allen
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Reply #73 - Posted
2013-04-28 10:42:22 » |
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Well, you're talking about gaining XP, and the player engaging in various activities like mining, woodcutting, agriculture, combat, etc. etc. etc. So, I was wondering if the character had associated stats or attributes for activities like these? (Also, reference.)
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wreed12345
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Reply #74 - Posted
2013-04-28 13:46:21 » |
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I think in the future that's a great thing to add, and you can unlock new swords/ hatchets/ etc based on that particular skill level, although the overall level will remain. And for your link you sent me an adventure time intro video where the game name I was thinking was adventure lode not time.
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isteinvids
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Reply #76 - Posted
2013-04-29 10:22:01 » |
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Did you do it my way? 
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wreed12345
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Reply #77 - Posted
2013-04-29 10:37:08 » |
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Your code was confusing me somewhat (maybe I just didn't spend enough time looking at it) but I'm pretty sure it turned out to be the same as both of ours used 2 for loops:)
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wreed12345
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Reply #80 - Posted
2013-05-05 23:27:29 » |
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Added a walking animation to the game - Someone commented on my youtube video asking about this and that reminded me it looked a little weird just gliding around. The downloads not updated since this isn't really major, heres a little video for it: http://www.youtube.com/v/sELCcBA6coM?version=3&hl=en_US&start=
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kpars
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Reply #82 - Posted
2013-05-10 23:40:32 » |
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Woah,
the grass tile looks very repetitive.
Perhaps there is a way so each tile's texture is flipped in a random direction?
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wreed12345
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Reply #83 - Posted
2013-05-10 23:45:09 » |
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Thats something I noticed I never thought about flipping some tiles. Currently I draw it with: 1 2 3 4 5 6 7 8
| void draw(SpriteBatch batch) { for (int i = 0; i < Gdx.graphics.getWidth() + 128; i += 64) { for (int j = 0; j < Gdx.graphics.getHeight() + 128; j += 64) { batch.draw(Assets.grass, grassX + i, grassY + j); } } } |
With this i'm not sure how I could do that... I guess I will have to think about it, unless you have any suggestions?
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wreed12345
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Reply #85 - Posted
2013-05-18 21:00:51 » |
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I think this game is headed in more of an RPG direction then I originally intended. The whole free roaming concept isn't really doing it for me. I was in a google hangout with my friend and we came up with some ideas which you can view here: http://goo.gl/DCq38 All input is welcome.
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hobbles
Junior Devvie   Medals: 2Exp: 4 years
hmm what
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Reply #86 - Posted
2013-05-22 05:05:18 » |
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I really like the idea of the game and it looks pretty cool. I know they aren't really meant for your game but just make the creepers hone in on you and explode when close  I'm pretty sure this would be simple enough to add. Its from my current tile based game I'm working on and I doubt its the first somebody did this but I came up with it myself (made one of those minor hurray moments). I'm not sure if you are already adding something but I noticed they weren't following me when I was playing. Edit* Redid it how Jimmt said I should  -Took out the comments though hope it still makes sense enough 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46
| public void tick() { if(npcSleep > 50) { npcMovement(); npcSleep = 0; }npcSleep++; }
public void npcMovement() { int distFromPlayer = (npcX + npcY) - (PlayerChar.playerX + PlayerChar.playerY);
if(Math.abs(distFromPlayer) < 15 && Math.abs(distFromPlayer) > 5) { npcChase(); }else{ npcRandomMove(); }
if(npcMoved && GameMain.tiles.walkable(WorldGen.block[npcX + xDir][npcY + yDir].blockType)) { updateNPCPos(xDir, yDir); xDir=0; yDir=0; npcMoved = false; } }
public void npcRandomMove() { xDir = (new Random().nextInt(3)) - 1; yDir = (new Random().nextInt(3)) - 1; }
public void npcChase() { if(npcX + (new Random().nextInt(20) - 10) < PlayerChar.playerX + (new Random().nextInt(20) - 10)) xDir++; if(npcX + (new Random().nextInt(20) - 10) > PlayerChar.playerX + (new Random().nextInt(20) - 10)) xDir--; if(npcY + (new Random().nextInt(20) - 10) < PlayerChar.playerY + (new Random().nextInt(20) - 10)) yDir++; if(npcY + (new Random().nextInt(20) - 10) > PlayerChar.playerY + (new Random().nextInt(20) - 10)) yDir--; } |
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I'm upset I didn't capitalize the H in my name...
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wreed12345
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Reply #87 - Posted
2013-05-22 16:11:43 » |
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Thanks for that I'll see if I can use ur to help me. I originally planed to make the creeper follow you after you got but I had some problems on the way I handle movement. I can change this and make the creeper follow you relatively easily. I have other priorities atm but it will eventually get done.
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Jimmt
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Reply #88 - Posted
2013-05-22 21:29:17 » |
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instead of using 1 2 3
| if(behavior == "foo"){ bar(); } |
You should create different methods for the different behaviors, avoiding a big messy method. Also makes your code readable, because you can easily tell what the behavior is at the method call, instead of having to figure out what the behavior string is.
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wreed12345
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Reply #89 - Posted
2013-05-22 21:39:59 » |
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The way I started it (about 2 weeks ago) i had it started in separate methods. Just fixed that problem I was talking about up there ^^^ So this will be easy to achieve when I get the time for it.
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