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  LodeScape RPG  (Read 25419 times)
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Offline isteinvids

Junior Member


Medals: 1



« Reply #60 - Posted 2013-04-12 23:57:11 »

Mine is wreed12345 , I couldn't add you when I tried, is yours private or something? Maybe try adding me

sent you a friend request
Offline Mike

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« Reply #61 - Posted 2013-04-12 23:59:23 »

There is a thing called private messages on the forum you know Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
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Offline wreed12345

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« Reply #62 - Posted 2013-04-13 00:21:26 »

I hit my limit of 5 messages for today Sad

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Offline wreed12345

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« Reply #63 - Posted 2013-04-13 04:54:47 »

Just added a pick axe animation Cheesy

<a href="http://www.youtube.com/v/fpti1-EevE4?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/fpti1-EevE4?version=3&amp;hl=en_US&amp;start=</a>


I could use some help for suggestions on how to make an animation when the person is facing down (south) or up (north). It is very simple to do it left or right but I am confused on how to do it up or down... So for all you animators out there I could use some help

Offline wreed12345

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« Reply #64 - Posted 2013-04-14 05:36:05 »

Hey guys just made a really quick and simple falling leaves animation that you can see when you go near a tree. Feedback is welcome
<a href="http://www.youtube.com/v/UcjeJD9rvnE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/UcjeJD9rvnE?version=3&amp;hl=en_US&amp;start=</a>

Offline wreed12345

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« Reply #65 - Posted 2013-04-21 03:19:07 »

Decided to go open source if anyones interested: grab it here

I know my coding isn't the best but everythings a learning experience at this point and I am truly learning a lot from this game!

Offline Bassex96

Senior Member


Medals: 4



« Reply #66 - Posted 2013-04-21 03:41:50 »

That's awesome. I'm about to move on to a game with these same mechanics. (Top down 2d tiled)
It will definitely help to look at your code. Thanks!
Offline wreed12345

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« Reply #67 - Posted 2013-04-21 03:44:26 »

Awesome! Hope my code can help

Offline wreed12345

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« Reply #68 - Posted 2013-04-21 23:49:40 »

Got some android stuff working Cheesy also a new bitmap font finally!



Screenshot from by phone ^

Offline wreed12345

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« Reply #69 - Posted 2013-04-23 00:16:54 »

Anyone have a suggestion for a name? I was thinking Adventure Lode, but I want to hear your opinions  Smiley

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Offline wreed12345

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« Reply #70 - Posted 2013-04-27 00:45:15 »

A very simple and effective XP / HP system has successfully been added to the game Cheesy
Currently you get one xp point for each tree you chop down or rock you mine.

Download the most recent version here: http://goo.gl/gDCR4

Heres a little video of it too
<a href="http://www.youtube.com/v/6_RQGyT4P50?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/6_RQGyT4P50?version=3&amp;hl=en_US&amp;start=</a>

Eventually hp will be affected as a mob attacks you but it just stays at 100% for now Smiley

Offline Morgan Allen
« Reply #71 - Posted 2013-04-27 15:21:12 »

Quote from: wreed12345
I was thinking Adventure Lode...
...we'll go to Very Distant Lands? Smiley

Quote from: wreed12345
A very simple and effective XP / HP system has successfully been added to the game Cheesy
Currently you get one xp point for each tree you chop down or rock you mine.
What's the range of skills you'd imagine having in the game?
Offline wreed12345

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« Reply #72 - Posted 2013-04-27 17:02:19 »

...we'll go to Very Distant Lands? Smiley

What's the range of skills you'd imagine having in the game?
Lode means like a mine or a vein of something I'm pretty sure...

And for the range of skills what exactly do mean?

Offline Morgan Allen
« Reply #73 - Posted 2013-04-28 12:42:22 »

Well, you're talking about gaining XP, and the player engaging in various activities like mining, woodcutting, agriculture, combat, etc. etc. etc.  So, I was wondering if the character had associated stats or attributes for activities like these?

(Also, reference.)
Offline wreed12345

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« Reply #74 - Posted 2013-04-28 15:46:21 »

I think in the future that's a great thing to add, and you can unlock new swords/ hatchets/ etc based on that particular skill level, although the overall level will remain. And for your link you sent me an adventure time intro video where the game name I was thinking was adventure lode not time.

Offline wreed12345

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« Reply #75 - Posted 2013-04-29 02:38:46 »

Hey guys I finally added the unlimited grass texture so no more of that annoying void symbolizing the end of the world!
Video:
<a href="http://www.youtube.com/v/MOQD7pfquXY?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/MOQD7pfquXY?version=3&amp;hl=en_US&amp;start=</a>

Download: http://goo.gl/lvdwZ

Offline isteinvids

Junior Member


Medals: 1



« Reply #76 - Posted 2013-04-29 12:22:01 »

Did you do it my way? Grin
Offline wreed12345

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« Reply #77 - Posted 2013-04-29 12:37:08 »

Your code was confusing me somewhat (maybe I just didn't spend enough time looking at it) but I'm pretty sure it turned out to be the same as both of ours used 2 for loops:)

Offline wreed12345

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« Reply #78 - Posted 2013-05-04 21:49:06 »

Just made a trello for the game: https://trello.com/board/mc2d/518466dc2ca2121279006100

Helps you guys suggest new features and helps me stay on task more often Smiley

Offline wreed12345

JGO Knight


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« Reply #79 - Posted 2013-05-05 04:43:17 »

Added a cool tool system for the game Cheesy you can now use a hatchet(for trees) a pickaxe (for mining) and a sword (eventually for killing creatures) And heres the download http://goo.gl/WGqyh and a video
<a href="http://www.youtube.com/v/tpuU4gGP7XE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/tpuU4gGP7XE?version=3&amp;hl=en_US&amp;start=</a>

Offline wreed12345

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« Reply #80 - Posted 2013-05-06 01:27:29 »

Added a walking animation to the game - Someone commented on my youtube video asking about this and that reminded me it looked a little weird just gliding around. The downloads not updated since this isn't really major, heres a little video for it:

<a href="http://www.youtube.com/v/sELCcBA6coM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/sELCcBA6coM?version=3&amp;hl=en_US&amp;start=</a>

Offline wreed12345

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« Reply #81 - Posted 2013-05-11 01:35:56 »

Mob System has been implemented. I think its cool but would love to hear opinions.
Download: http://goo.gl/Hj4Q1

<a href="http://www.youtube.com/v/QdfMfajjbDg?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/QdfMfajjbDg?version=3&amp;hl=en_US&amp;start=</a>

Offline kpars

JGO Wizard


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Radirius Software Developer


« Reply #82 - Posted 2013-05-11 01:40:32 »

Woah,

the grass tile looks very repetitive.

Perhaps there is a way so each tile's texture is flipped in a random direction?

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Offline wreed12345

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« Reply #83 - Posted 2013-05-11 01:45:09 »

Thats something I noticed I never thought about flipping some tiles. Currently I draw it with:

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   void draw(SpriteBatch batch) {
      //draws grass image (64 , 64) everywhere
     for (int i = 0; i < Gdx.graphics.getWidth() + 128; i += 64) {
         for (int j = 0; j < Gdx.graphics.getHeight() + 128; j += 64) {
            batch.draw(Assets.grass, grassX + i, grassY + j);
         }
      }
   }


With this i'm not sure how I could do that... I guess I will have to think about it, unless you have any suggestions?

Offline wreed12345

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« Reply #84 - Posted 2013-05-12 02:35:23 »

Added pigs that drop bacon Cheesy also re added that mining robot now with moving animations for up down left and right. More mobs and animals should now be simple to add. If you have suggestions for which to add feel free to tell me.

<a href="http://www.youtube.com/v/0dUAQm8Mujk?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/0dUAQm8Mujk?version=3&amp;hl=en_US&amp;start=</a>

Offline wreed12345

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« Reply #85 - Posted 2013-05-18 23:00:51 »

I think this game is headed in more of an RPG direction then I originally intended. The whole free roaming concept isn't really doing it for me. I was in a google hangout with my friend and we came up with some ideas which you can view here: http://goo.gl/DCq38 All input is welcome.

Offline hobbles

Junior Member


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Exp: 4 years


hmm what


« Reply #86 - Posted 2013-05-22 07:05:18 »

I really like the idea of the game and it looks pretty cool. I know they aren't really meant for your game but just make the creepers hone in on you and explode when close  Grin

I'm pretty sure this would be simple enough to add. Its from my current tile based game I'm working on and I doubt its the first somebody did this but I came up with it myself (made one of those minor hurray moments). I'm not sure if you are already adding something but I noticed they weren't following me when I was playing.

Edit* Redid it how Jimmt said I should  Smiley   -Took out the comments though hope it still makes sense enough
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   public void tick()
   {  
      if(npcSleep > 50)
      {
         npcMovement();
         npcSleep = 0;
      }npcSleep++;
   }

   public void npcMovement()
   {
      int distFromPlayer = (npcX + npcY) - (PlayerChar.playerX + PlayerChar.playerY);

      if(Math.abs(distFromPlayer) < 15 && Math.abs(distFromPlayer) > 5)
      {
         npcChase();
      }else{
         npcRandomMove();
      }

      if(npcMoved && GameMain.tiles.walkable(WorldGen.block[npcX + xDir][npcY + yDir].blockType))
      {
         updateNPCPos(xDir, yDir);
         xDir=0;
         yDir=0;
         npcMoved = false;
      }
   }

   public void npcRandomMove()
   {
      xDir = (new Random().nextInt(3)) - 1;
      yDir = (new Random().nextInt(3)) - 1;
   }

   public void npcChase()
   {
      if(npcX + (new Random().nextInt(20) - 10) < PlayerChar.playerX + (new Random().nextInt(20) - 10)) // I added Random to these so that they dont travel in strait line
        xDir++;
      if(npcX + (new Random().nextInt(20) - 10) > PlayerChar.playerX + (new Random().nextInt(20) - 10)) // 20 - 10 is more of a loafing around kind of feel
        xDir--;
      if(npcY + (new Random().nextInt(20) - 10) < PlayerChar.playerY + (new Random().nextInt(20) - 10)) //change to something like 4 - 2 for a more direct chase down
        yDir++;
      if(npcY + (new Random().nextInt(20) - 10) > PlayerChar.playerY + (new Random().nextInt(20) - 10))
         yDir--;
   }

I'm upset I didn't capitalize the H in my name...
Offline wreed12345

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« Reply #87 - Posted 2013-05-22 18:11:43 »

Thanks for that I'll see if I can use ur to help me. I originally planed to make the creeper follow you after you got  but I had some problems on the way I handle movement. I can change this and make the creeper follow you relatively easily. I have other priorities atm but it will eventually get done.

Online Jimmt
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« Reply #88 - Posted 2013-05-22 23:29:17 »

instead of using
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if(behavior == "foo"){
bar();
}

You should create different methods for the different behaviors, avoiding a big messy method. Also makes your code readable, because you can easily tell what the behavior is at the method call, instead of having to figure out what the behavior string is.
Offline wreed12345

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« Reply #89 - Posted 2013-05-22 23:39:59 »

The way I started it (about 2 weeks ago) i had it started in separate methods.  Just fixed that problem I was talking about up there ^^^ So this will be easy to achieve when I get the time for it.

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