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  LodeScape RPG  (Read 22006 times)
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Offline wreed12345

JGO Knight


Medals: 22
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Posted 2013-02-07 21:36:47 »

Hey guys recently I started making this game in February and I'm proud to shore of my progress here. Right now this is an alpha version of an rpg. There is a little bit if a first quest added that lets you go fishing, trading, and tree cutting. Of course more will be added as soon as possible. There is a download link in this post and more recent videos on the most recent posts.Enjoy!

Here is a little preview of the game:


Here is a download link to try the very Alpha version (updates automatically)
http://goo.gl/lUTcJ
(mac tutorial is down below if you are having trouble)
enjoy!

GitHub link:
http://goo.gl/cpiFz

(outdated list)
To Do:
  • add collision detection on objects
  • add more blocks to pickup
  • Create crafting menu to make blocks/ house (Sort of implemented)
  • create tools to use
  • change map backgkround to render with no boundries
  • add a game menu
  • randomnly generated terrain
  • some type of farming
  • mob / animal system

Made in libgdx Cheesy

Currently working on: (7/6/13)
secret super cool update!

Trello: (See what im working on and suggest new features)
https://trello.com/board/mc2d/518466dc2ca2121279006100

EDIT:
A very short youtube video showing some simple stuff in the game (not everything is shown)
http://www.youtube.com/watch?feature=player_embedded&v=Hn5CkJs8WKY

Offline wreed12345

JGO Knight


Medals: 22
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #1 - Posted 2013-02-09 20:39:10 »

Added a single place-able object through crafting menu, haven't updated the download. I will when it is stable.

Offline wreed12345

JGO Knight


Medals: 22
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #2 - Posted 2013-02-09 22:05:03 »

Just added simple farming system Smiley i think it takes 8 minutes for the crops to fully grow, nothing to major but i thought it was cool enough to update download with it. here is a screenshot of whats going on too:



Enjoy!

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Offline HeroesGraveDev

JGO Kernel


Medals: 215
Projects: 11
Exp: 2 years


If it wasn't Awesome, it wasn't me.


« Reply #3 - Posted 2013-02-09 23:52:27 »

I really hope that there's a lot of other stuff to do if it takes 8 minutes to grow crops. Wink

Offline wreed12345

JGO Knight


Medals: 22
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #4 - Posted 2013-02-09 23:54:10 »

well....there will be! I really want to see this game through unlike my other abandoned games.... But there will be many things added soon to kill the time with!

Offline twinflyer

Senior Newbie


Exp: 2 years



« Reply #5 - Posted 2013-02-10 16:16:57 »

I think there's a bug:



The images filename is "tree.png" and is located in the same folder as mc2d.jar
For some reason it appeared in your game.
Once the "tree.png" is renamed/deleted everything works as it should.
Offline wreed12345

JGO Knight


Medals: 22
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #6 - Posted 2013-02-10 17:56:57 »

I will fix it as soon as I can but the image doesn't show up.... when I open it in a new tab it says 403 forbidden... maybe try uploading the picture in jgo and try again? And the version I uploaded works fine for me... Clueless

Offline twinflyer

Senior Newbie


Exp: 2 years



« Reply #7 - Posted 2013-02-10 18:14:42 »

It works fine for me as well but it took an external "tree.png" file instead of the internal one.

I uploaded the Image once again:
http://mineforce.de/wp-content/uploads/2013/02/Tree_Fail.png
Offline wreed12345

JGO Knight


Medals: 22
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #8 - Posted 2013-02-10 18:18:47 »

Thats really weird it should be working fine...
1  
tree = new Texture(Gdx.files.internal("tree.png"));

I am loading the picture from the assets folder so I don't know why that is happening Sad

Offline wreed12345

JGO Knight


Medals: 22
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #9 - Posted 2013-02-11 20:16:42 »

Added simple pond and plant hydration system:
Hydrating Plants reduces growing time from 8 minutes to 1.6 minutes


Download isn't updated yet...

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline RobinB

JGO Knight


Medals: 37
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #10 - Posted 2013-02-11 21:08:57 »

It looks great!

However try to make sure the images of the objects match.
The big tree is much lighter then the small tree (at least the shadow should be the same color).
Also most objects are in isometric view (looking at an side and a little the top) while the crops and the water seems top-down (looking at the top).
Offline wreed12345

JGO Knight


Medals: 22
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #11 - Posted 2013-02-11 23:14:28 »

Thank you very much!

That is a good point and I will have to spend some time fixing that eventually. For now I am not worrying too much about graphics although I understand that is an important aspect of my game.

Offline wreed12345

JGO Knight


Medals: 22
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #12 - Posted 2013-02-17 01:31:40 »

Just added a system that actually makes the crops grow, as the percent of growth increases so does the size of the crops! I haven't updated the download as there are some conflicting bugs i need to work out. If you have any suggestions or are really eager to try out the new update let me know!
Enjoy

EDIT:
Here's a picture of the it:

There is not a gap between the crop sizes, the crops continuously get bigger just to clarify

Offline wreed12345

JGO Knight


Medals: 22
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #13 - Posted 2013-02-17 21:35:03 »

I just updated the "mining" system so it takes some time for you to collect minerals and they shrink in size as you are collecting them. The download is updated but I am going to take out the hydration system until some bugs have been worked out that occur with the new growth system. Happy playing!

Offline The Boat

Junior Newbie





« Reply #14 - Posted 2013-03-10 20:41:55 »

Hi Wreed,

I thought the game looked interesting so I downloaded it, but when I double click it a frame appears and flashes twice then the game closes.

I am on Mac OSX 10.7.5  maybe that has something to do with it. Just wanted to let you know Smiley

Let me know if there is anything I can do on my part so I can try it out Smiley

Peter
Offline wreed12345

JGO Knight


Medals: 22
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #15 - Posted 2013-03-10 23:00:02 »

Thanks for downlaoding Smiley although I have never tested the game on a mac so I am not sure.... do you have the latest java version and are there any java console logs you can send me?

Offline wreed12345

JGO Knight


Medals: 22
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #16 - Posted 2013-03-11 01:54:54 »

Just added a crude implementation of a "crafting" system. currently once you open the crafting menu you can only place trees (even though you can't technically craft that). I will add more items in the near future and update download link once stable.

Offline The Boat

Junior Newbie





« Reply #17 - Posted 2013-03-16 17:01:06 »

There is nothing I can send, the window just flashes and disappears.

I think when you export the game you have to look for an option for "mac application bundle" or something like that to make it work Smiley

Peter
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 121
Projects: 4
Exp: 3 years



« Reply #18 - Posted 2013-03-16 17:10:22 »

Mac application bundle? Blasphemy, this is java
More likely an lwjgl error, run it from cmd TERMINAL
Offline wreed12345

JGO Knight


Medals: 22
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #19 - Posted 2013-03-16 18:27:58 »

That actually may make it work, I don't see why there are any errors

Offline HeroesGraveDev

JGO Kernel


Medals: 215
Projects: 11
Exp: 2 years


If it wasn't Awesome, it wasn't me.


« Reply #20 - Posted 2013-03-16 23:45:40 »

Java 7 + Mac + LWJGL = BAD
Java 6 + Mac + LWJGL = GOOD

It's Apple's fault. It's always Apple's fault.

Offline HeroesGraveDev

JGO Kernel


Medals: 215
Projects: 11
Exp: 2 years


If it wasn't Awesome, it wasn't me.


« Reply #21 - Posted 2013-03-17 00:25:38 »

That is a very glitchy game.

- Couldn't pick up the rock.
- Walked through EVERYTHING including the walls inside the house.
- When I exited the house I was no longer in the centre of the screen.

I would focus on making it work properly before implementing new features.

The graphics are okay.

Offline wreed12345

JGO Knight


Medals: 22
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #22 - Posted 2013-03-17 00:32:44 »

Thats odd HeroesGraveDev, rocks should be fully functional, I have implemented zero collision detection so far so that is not a problem and you should be centered in the screen after you exit, that is something I added

Offline wreed12345

JGO Knight


Medals: 22
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #23 - Posted 2013-03-17 00:38:18 »

Just went and downloaded the version I posted and took a look at it. You have to be holding down b to pick up a rock, you may just be pressing it. I noticed the text says "Press B to Pick Up Stone". I will be sure to change it to "Hold B to Pick up Stone" in the next update! Thank you for that. Also when I exit the house I am in the center of the screen, so it is odd that you are not

Offline MatthewNicholls

Junior Member


Medals: 1
Exp: 6 years



« Reply #24 - Posted 2013-03-17 00:45:08 »

I like the style of the character did you make him yourself?

I don't know if this is intentional but when you pick up the rock it is an all or nothing kind of thing... you press b and the rock gets smaller until it is gone into the inventory, but if you stop pressing b before its completed the rock jumps back to full size and you have to start again.

Offline wreed12345

JGO Knight


Medals: 22
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #25 - Posted 2013-03-17 00:47:11 »

I didn't make the character myself  persecutioncomplex I am not very good at making people....

Also that is intentional, I did it that way because It reminded me of the minecraft method of destroying blocks where it is very similar to this: If you start breaking it and you stop midway through the breaking process it resets to not being broken at all. I think it makes sense to do, what do you think?

Offline MatthewNicholls

Junior Member


Medals: 1
Exp: 6 years



« Reply #26 - Posted 2013-03-17 00:52:01 »

I think if the rock is getting smaller then you should get some in your inventory, each chunk added per time.. or perhaps if you want it to be after hitting it a number of times with a pickaxe like in runescape maybe change it to a rock that is the same size but cracked.. then turned to rubble.

Offline wreed12345

JGO Knight


Medals: 22
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #27 - Posted 2013-03-17 00:55:36 »

Hmmm interesting ideas I will think about it, I may use that fancy new java program Spine to create some animations

Offline wreed12345

JGO Knight


Medals: 22
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #28 - Posted 2013-03-27 22:02:16 »

Just added a mob class that allows a specified image (animal, monster, etc) to roam the map in random movements (finally figured out a simple way to do this). Eventually you may be able to obtain food from an animal or a monster may attack you or something like that but for now "I'm a mob" is drawn when you come close to the mob. This screenshot doesn't truly give it some justice but anyhow here it is:


The current mob image is pretty bad (stolen from minecraft persecutioncomplex) It will be changed as soon as i figure out what i want it to be

Offline isteinvids

Junior Member


Medals: 1



« Reply #29 - Posted 2013-03-28 07:07:48 »

Hi, mind sharing the simple way to make an AI move?
thanx
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