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  Galaxy (lwjgl util applet)  (Read 792 times)
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Offline gmaker

Junior Member


Projects: 8



« Posted 2013-02-06 17:47:39 »

i've tested lwjgl applet



Enjoy http://www.znay-znay.ru/wp-content/uploads/2013/01/applet/lzmaApplet.html
Offline jonjava

JGO Knight


Medals: 33



« Reply #1 - Posted 2013-02-06 23:42:40 »

Hmpf I thought the enemy bullets were upgrades.

Offline gmaker

Junior Member


Projects: 8



« Reply #2 - Posted 2013-02-07 06:03:27 »

Hmpf I thought the enemy bullets were upgrades.

You should to pick up the blue potion... it's decriz fire interval.. and the next level calcs new speed for enemy:
    public float calcAlienSpeed() {
        float fireInterval = this.player != null ? (float) this.player.firingInterval : 500.0f;
        float c = ((500.0f - fireInterval) / 500.0f) + (float) this.levelNumber * 0.1f + 0.5f;
        return avgSpeedPixelPerSecond * Math.max(1.0f, Math.min(2.5f, c));
    }
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Offline ClickerMonkey

Senior Member


Medals: 11


Game Engineer


« Reply #3 - Posted 2013-02-07 06:09:22 »

I got to level 8, would play again.

Offline ra4king

JGO Kernel


Medals: 264
Projects: 2


I'm the King!


« Reply #4 - Posted 2013-02-09 06:07:48 »

You have an input glitch where sometimes the key doesn't let go even after I've un-pressed it. I can't figure out when it happens but so far it's only occurred with the left arrow.

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