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  Pre-Render Node Method  (Read 719 times)
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Offline kevglass
« League of Dukes »

JGO Kernel


Medals: 54
Projects: 20


Mentally unstable, best avoided.


« Posted 2003-12-14 16:47:16 »

I can't find the post but was there something added that calls a method on each node before its rendered to check whether it should be rendered or not?

I'm pretty sure I read a post to that effect, but can't find it or any source to support it... maybe it was all a wonderful dream Smiley

Kev

Offline DavidYazel

Junior Member




Java games rock!


« Reply #1 - Posted 2003-12-14 16:55:18 »

Its just for shapes.  Have your shape implement NodeUpdater interface.

Dave

David Yazel
Xith3D Project Founder
http://xith3d.dev.java.net

It may look complicated, but in the end it is just a bunch of triangles
Offline kevglass
« League of Dukes »

JGO Kernel


Medals: 54
Projects: 20


Mentally unstable, best avoided.


« Reply #2 - Posted 2003-12-28 10:20:18 »

The node updater code assumes that the node is inside a transform group. If its not you get a NPE at:

View.java:1074

Kev

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