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  Reviving vectorballs  (Read 1091 times)
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Offline Varkas
« Posted 2013-02-05 13:49:22 »

I remember that moving about 100 bobs (blitter objects) was good on the old Amiga computers. I want to experiment a little with vectorballs, and also test what is possible with Java without extra libraries, graphics wise.

To get vectorballs on the screen quickly, I just took my fireworks code and repalced one particle type with a ball sprite.

It seems that the 100 moving object times on screen are gone Grin

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