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  Reviving vectorballs  (Read 266 times)
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Offline Varkas

JGO Knight


Medals: 14
Projects: 5


iDream


« Posted 2013-02-05 14:49:22 »

I remember that moving about 100 bobs (blitter objects) was good on the old Amiga computers. I want to experiment a little with vectorballs, and also test what is possible with Java without extra libraries, graphics wise.

To get vectorballs on the screen quickly, I just took my fireworks code and repalced one particle type with a ball sprite.



It seems that the 100 moving object times on screen are gone Grin

Life Demo (40k):

http://www.java-gaming.org/user-generated-content/members/132627/vectorballs-r8.jar

if (error) throw new Brick();
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