Java-Gaming.org Hi !
Featured games (81)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (119)
games submitted by our members
Games in WIP (576)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Question about controller environments  (Read 1495 times)
0 Members and 1 Guest are viewing this topic.
Offline Julkson

Junior Newbie





« Posted 2013-02-04 23:46:58 »

It all started when I wrote a small code to read input from the keyboard and display the events on screen, to see if I understood how to use this API. It did nothing at all. I put some print statements around my code and noticed that the devices were being recognized, but the event queue was always empty. I tried polling all my devices and pressing random keys and moving my mouse around, and nothing happened. Searching for a solution I stumbled upon this forum, and from what I read I assumed it could have something to do with focus (since I didn't have a window for my proyect yet). To do some tests, I replaced the call to getDefaultEnvironment with new DirectInputEnvironmentPlugin, since you said that didn't require the focus of a window, and it worked perfectly. Then I tried rendering a JFrame, and used the DirectAndRawEnvironmentPlugin, and it also worked, only when I had the focus on the JFrame, which is what you said in another post. Now, I kept the JFrame and changed my code to call getDefaultEnvironment again, but that didn't work at all, even when my JFrame has the focus.

I don't want to rely in a single environment, cause I want my game to be OS agnostic, but apparently I can't trust the default one to work at all. What could it be? How can I see which environment is the default for my system? Lastly, in the case I have to give up and use the DirectAndRaw environment (for multi keyboard and mouse compatibility), will that recognize any other supported device the user plugs in, or will I be more limited with respect to DirectInput?


PS: I'm using the last JInput version, as of the date of this post.
Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #1 - Posted 2013-02-05 17:53:45 »

On windows DirectxAndRaw is the default. You can set a system property to change which plugin is being used so you don't have to change any code.

Endolf

Offline Julkson

Junior Newbie





« Reply #2 - Posted 2013-02-05 18:50:02 »

But then, why doesn't it work when I get it by default, but it does work when I explicitly use it?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #3 - Posted 2013-02-05 18:54:53 »

It's confusing, but I'm sure there is a reason.

What version of windows are you using?, 32 or 64 bit?, what jdk?

What is the output of controller text test?

Endolf

Offline Julkson

Junior Newbie





« Reply #4 - Posted 2013-02-05 19:11:21 »

Let's see...

Windows7 64 bits
JDK 1.7.0_07

As for the test:
http://pastebin.java-gaming.org/d23872e074c
Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #5 - Posted 2013-02-05 19:38:55 »

I'm confused. I'm currently off sick and my mind isn't working as well as even it normally does.

I'll try and take a look tomorrow, if it comes to it, I'll add some more debug and do a build for you.

Endolf

Offline Julkson

Junior Newbie





« Reply #6 - Posted 2013-02-05 20:28:49 »

Ok, thank you.
I'll just work in something else.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (38 views)
2014-10-17 03:59:02

Norakomi (29 views)
2014-10-16 15:22:06

Norakomi (24 views)
2014-10-16 15:20:20

lcass (28 views)
2014-10-15 16:18:58

TehJavaDev (56 views)
2014-10-14 00:39:48

TehJavaDev (55 views)
2014-10-14 00:35:47

TehJavaDev (46 views)
2014-10-14 00:32:37

BurntPizza (64 views)
2014-10-11 23:24:42

BurntPizza (36 views)
2014-10-11 23:10:45

BurntPizza (78 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!