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  How to think of game ideas???  (Read 5240 times)
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Offline wreed12345

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« Posted 2013-02-01 21:03:08 »

After I finished experimenting with a lot of 2d stuff with libgdx stuff I wanted to actually make a real game...but the problem is I really dont know how to think of one....I know this might be a hard question to answer, but do you guys have any methods that help you think of games? I am not exactly too creative so this is somewhat hard for me to do.... Thanks in advanced

Offline magnias

Junior Newbie


Exp: 1 year



« Reply #1 - Posted 2013-02-01 21:23:10 »

My method is just making something without knowing what, like just making a background with a moving object, some time later you decide to make the object bouncy and so on. At a certain moment you know what game you're making.

You can also write some things down like: portal, mirror, laser, space. and make a mix of some words to make the game.

-magnias
Offline Z-Man
« Reply #2 - Posted 2013-02-01 21:26:03 »

I find playing other games inspiring. Especially if the game is really unique or fun. Although this may foster "cloning"  Roll Eyes
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Offline Mads

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One for all!


« Reply #3 - Posted 2013-02-01 21:37:33 »

My head turns on as soon as I'm not doing anything in particular. If I have to pass time walking around town, I'll end up with tons of ideas. The same happens when I'm at work, but eh.. Goes to show how interesting my job is. Tongue

Offline Rorkien
« Reply #4 - Posted 2013-02-01 21:53:51 »

Think about games you like/liked in the past, and about what made them special;
Think about little concepts in your life;
Try to be more observant about everything;
Try different cultures;

Take note of everything. Every little concept.
I, sometimes, have some ideas while sleeping. It's the best sensation ever - "Hey, i just thought of this thing, and i didn't even think of it by myself!", and then i rush to a notepad before it vanishes from my mind.

Offline ra4king

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« Reply #5 - Posted 2013-02-01 21:56:00 »

I have the same problem. No imagination over here, no clue what games I could make :/

Offline Jimmt
« League of Dukes »

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« Reply #6 - Posted 2013-02-01 22:35:19 »

Do as Sheldon does (big bang theory Grin)
Do a mundane boring task and you will find truth (such as the fractal pattern in a shattered plate).
Or, yeah, just playing other games works too.
Offline wreed12345

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« Reply #7 - Posted 2013-02-02 00:15:05 »

blah lol i wish i was creative

Offline ctomni231

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« Reply #8 - Posted 2013-02-02 00:36:59 »

Normally, when I think of game ideas, it all starts with this...

"You know what would be cool, if they did
XXX
in this game."


So, I'm not really thinking of a new game idea, just an improvement to an old game idea. Then, I just take note of all those moments. If all those moments are enough that it can stand alone as its own game, then I just try making it. If not, then I just try and build an old game with those improvements.

Most game ideas have been implemented already. Majority of the games today you can trace back to a single type of game. The key behind it is doing things within that genre of game that hasn't been done before, or just outright doing it better than the previous game.

The games I get the most inspiration from are the ones I hate. Instead of throwing the cartridge/CD/DVD across the room, I try and make a mental note of why the games are bad. Then, when I code, I try to see if I can make a game that fixes or improves upon those bad elements. Usually, just trying to fix a bad game idea is all the inspiration I need to keep designing.

But, if you are trying to come up with something original, it is very hard. Usually ideas like that come to you out of thin air. Just don't forget to write them down when they do. Try listening to your mind wander, you'd be surprised on how much it has to say.

Offline tyeeeee1
« Reply #9 - Posted 2013-02-02 01:20:34 »

Mine just sort of form in my mind out of nowhere.
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Offline ReBirth
« Reply #10 - Posted 2013-02-02 02:35:05 »

1) Clone
2) mix genres
3) wait for random ideas on toilet/bath

Offline Agro
« Reply #11 - Posted 2013-02-02 02:39:03 »

Yeah, the shower part helps alot. You just stand there thinking with cold water on, and its really easy to think. Wink

What I usually do is to take elements of a few game and combine them together. What also works is make a category of genres, and circle random ones, and combine corresponding elements. Smiley You can also take plenty of real-life situations and make a fun game out of it.

Offline HeroesGraveDev

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« Reply #12 - Posted 2013-02-02 05:07:43 »

Normally when people make games as a hobby, they have ideas before they sit down at their computer.

You don't think "I'm going to make a game today! As soon as I think of a game to make".
You should think "I would like to make a game where _____! I'm going to make a game today!"

Programming is about having a goal, and working towards that goal. Having no goal gets you nowhere.

If you work towards goals that other people mention with no plans of your own, creativity dies, and you get bored.

Offline Alan_W

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« Reply #13 - Posted 2013-02-02 05:43:50 »

1) Clone
2) mix genres
3) wait for random ideas on toilet/bath

+1

Taking existing successful gameplay and reinventing it in another genre is good.  I sometimes try to imagine what the world would be like if one important thing was changed.  Or what would the combination of two random ideas look like.  Sometimes something inspires me and the whole idea rolls out.  Mostly something completely daft and difficult to express though.  And somehow one needs to find gameplay for it.  That's usually where I fall down.

I also have my best ideas in the bath, or sometimes just after I wake up.

Time flies like a bird. Fruit flies like a banana.
Offline aldacron

Senior Devvie


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Java games rock!


« Reply #14 - Posted 2013-02-02 07:55:22 »

Try this site. The guy has well over a hundred game ideas for people to use (he's planning to expand it to 300 eventually). I'm currently working on a game that's a modified version of one of his ideas. Great source of inspiration, even if you don't like any of the ideas you see there.
Offline Mads

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One for all!


« Reply #15 - Posted 2013-02-02 09:29:32 »

Try this site. The guy has well over a hundred game ideas for people to use (he's planning to expand it to 300 eventually). I'm currently working on a game that's a modified version of one of his ideas. Great source of inspiration, even if you don't like any of the ideas you see there.

That is quite nice! Peter Molydeux has some great stuff too, although it's mostly silly.

Offline ReBirth
« Reply #16 - Posted 2013-02-02 12:25:52 »

This what I called "resources"!

Offline pitbuller
« Reply #17 - Posted 2013-02-02 13:23:38 »

Ideas is easiest part of game developing. Everybody and their dogs have plenty of ideas. Thought usually only small percentage is even usable. Making coherent game of that mess is the hard part. Mixing too many ideas is bad. Using just one is boring. Finding the balance and focusing the best ideas is key to win.
Offline Oskuro

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Coding in Style


« Reply #18 - Posted 2013-02-04 10:28:10 »

1) Clone
2) mix genres
3) wait for random ideas on toilet/bath

+2

When out of ideas, I take an existing game I'd like to make, and during development usually come with new ideas that sometimes can be made into something entirely original.

Offline KevinWorkman

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klaatu barada nikto


« Reply #19 - Posted 2013-02-04 14:32:25 »

Instead of trying to come up with an entire game, try thinking of only of a single mechanic to explore instead.

The last game I made explored a mechanic of typing with one hand while keeping a rhythm with the other, and the game before that explored a Dino Run + Line Rider mechanic. My next one is going to explore synesthesia, and the one after that is going to explore a "blend in" mechanic.

Creativity is pretty hard, if not impossible, to teach, but I think it's about making connections and asking questions from other genres. A painter doesn't stare at his paint and think "well, what should I paint now" - he goes on walks, looks at people, places, and objects, learns more about them, and THEN paints something based on that mixture. The same can be true of programming. Instead of staring at your code or looking at other games, get away from the genre for a while. Go on a walk. Watch a movie. Go about your day. As you do these things, think about how anything can be turned into a game mechanic, and then you've got yourself something to program. If the mechanic works and is fun, expand that into a full game.

Static Void Games - Play indie games, learn game programming, upload your own games!
Offline cheatsguy

Junior Devvie


Medals: 3


Gamer turned Pixel Artist turned Programmer


« Reply #20 - Posted 2013-02-04 15:52:25 »


Taking existing successful gameplay and reinventing it in another genre is good.  I sometimes try to imagine what the world would be like if one important thing was changed.  Or what would the combination of two random ideas look like.  Sometimes something inspires me and the whole idea rolls out.  Mostly something completely daft and difficult to express though.  And somehow one needs to find gameplay for it.  That's usually where I fall down.

I also have my best ideas in the bath, or sometimes just after I wake up.

This, my current project is very similar to team fortress (classes with specific roles, high focus on teamwork) if it were made as a sidescroller. For an SNES. Really, it all comes down to "wow, this game is great, I wish it was like this only with X!" a lot of people forget minecraft was, at its heart, a clone of another game.

Busy between school, work, life, games, programming and general screwing around.
If you'd like some pixel art for your game, send me a PM, i'll see what I can do.
Current project: http://elementalwarblog.wordpress.com/
Offline wreed12345

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« Reply #21 - Posted 2013-02-04 20:03:58 »

what was it a clone of?

Offline cheatsguy

Junior Devvie


Medals: 3


Gamer turned Pixel Artist turned Programmer


« Reply #22 - Posted 2013-02-04 22:15:29 »

Infiniminer, which was a game which centered around mining to complete an objective people eventually just built stuff instead of playing the game as intended.

Busy between school, work, life, games, programming and general screwing around.
If you'd like some pixel art for your game, send me a PM, i'll see what I can do.
Current project: http://elementalwarblog.wordpress.com/
Offline Jimmt
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« Reply #23 - Posted 2013-02-04 22:44:59 »

...and dwarf fortress
Offline Oskuro

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« Reply #24 - Posted 2013-02-05 10:50:21 »

If you reach enough, an argument could be made that virtually every videogame out there is a clone of PONG... And PONG itself is a videogame version of Table Tennis.

I'll direct you to this video regarding Homages vs Ripoffs: SFDebris

Short version, what really matters is not where you got the idea from, but rather what you do with it.

Offline cheatsguy

Junior Devvie


Medals: 3


Gamer turned Pixel Artist turned Programmer


« Reply #25 - Posted 2013-02-05 13:32:35 »

Agreed on this, for sure. (Most) games that get made fun of for being 'clones' introduce new gameplay mechanics that add something new to the game. Making a clone for the sake of making one is a waste of time, though. (some people that just clone games add almost nothing and claim it as their own, unfortunately)

Busy between school, work, life, games, programming and general screwing around.
If you'd like some pixel art for your game, send me a PM, i'll see what I can do.
Current project: http://elementalwarblog.wordpress.com/
Offline Varkas
« Reply #26 - Posted 2013-02-05 14:17:17 »

Short version, what really matters is not where you got the idea from, but rather what you do with it.

If you have troubles to make a game, you can still move into the demo scene. Demos share a lot with game coding (at least all the graphics and sound tricks), but you don't need to bother with player psychology, and all the interaction details. Well you can always make an interactive demo Wink

if (error) throw new Brick(); // Blog (german): http://gedankenweber.wordpress.com
Offline JESTERRRRRR

Senior Devvie


Medals: 7
Exp: 1 year



« Reply #27 - Posted 2013-02-05 19:22:46 »

My game ideas stem from a particular graphical style, which formes an atmosphere and the environment, then I just come up with the gameplay. Often if I just google image 'game' or something similar I'll get way too many ideas and inspirations
Offline novasharp

Junior Devvie


Medals: 1
Projects: 1


Gamemaker


« Reply #28 - Posted 2013-02-05 20:32:13 »

This is how I come up with a game idea:
 1. Decide on a genre (sci-fi, fantasy, etc.)
 2. Decide on a basic overarching structure/plot (eg. for sci-fi, must fight off aliens)
 3. Based on above two, create one-a few unique game elements/mechanics
 4. Brainstorm a story around the game
 5. Begin writing game, story will evolve as you go

novasharp
Offline erikd

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Maximumisness


« Reply #29 - Posted 2013-02-06 21:43:20 »

What I do:
1) Take a game that I really like
2) Take a game that I can make
3) Add to it

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