Today I felt the urge to dig out one of my old projects and add something that was on my list since quite a long time - a wormhole brick and ball warp effect.
Brickdoh is one of my more finished game projects. It is fully playable, but lacks a winning condition and highscore list. That's why I post in WIP and not in showcase. It's a breakout clone, with 6 levels and few surprising effects. The most important is that you can give the ball a real spin and send it into curved, erm, curves. Or loops and spirals if you overdo it
The scoring depends on how calm and steady you can play. The more hectic you move the mouse, the lower the score will be which you get for each brick. But you get a bigger paddle, so the game becomes easier if it detects hectic moves, but as said, at a score penalty. The panel at the left let's you know what the game thinks about your score and playstyle - easygo and steady are good, hectic is bad for your score.
There are normal bricks, except that they look like flowers and bubbles, spring bricks which send the ball back at double speed, metal gears which need sveral hits to be crushed, diamonds which grant an extra ball and last but not least, wormhole bricks which warp the ball to a random spot.
You'll known them when you hit them