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  Resolving the outcome of a collision between 2 sprites  (Read 1443 times)
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Offline MonsterOfCookie

Junior Devvie


Medals: 2


Gar


« Posted 2013-01-30 08:36:19 »

Hey Crew,

This isn't another 'How do I do collision detection?'. This more a question of how to resolve the outcome once a collision has been detected.

For Example, I normally have the flow:

  • Update Player Sprite
  • Update Enemy Sprites
  • Check collision between Player & Enemies

But then this is when my thinking gets blurred. The player will have rules on what do to if hit by a enemy and an enemy will have rules if hit by the player, I am just not sure on where the rules should live. Ideally in each class of sprite, but then I can't figure out how to share it.

Is anyone doing anything funky I am not aware of?

Cookie

Offline 65K
« Reply #1 - Posted 2013-01-30 10:01:55 »

A rough example:
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public class CollisionDetector {
   public void addCollisionHandler(CollisionHandler handler);
}

public interface CollisionHandler {
   onCollision(...);
}

public class PlayerCollisionHandler implements CollisionHandler {
...
}

Lethal Running - a RPG about a deadly game show held in a futuristic dysoptian society.
Offline MonsterOfCookie

Junior Devvie


Medals: 2


Gar


« Reply #2 - Posted 2013-01-30 10:10:47 »

A rough example:
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public class CollisionDetector {
   public void addCollisionHandler(CollisionHandler handler);
}

public interface CollisionHandler {
   onCollision(...);
}

public class PlayerCollisionHandler implements CollisionHandler {
...
}


Ahh, I like your thinking Smiley

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