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  How are the bindings in LWJGL generated?  (Read 639 times)
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Offline Sickan
« Posted 2013-01-28 17:20:53 »

As in title. I was wondering, how are the bindings for the actual functions of OpenAL/CL/GL generated?
Offline Regenuluz
« Reply #1 - Posted 2013-01-28 17:22:34 »

I think that's a question that's best answered at Smiley (I'd answer you, though, if I knew how.)
Offline Sickan
« Reply #2 - Posted 2013-01-28 17:24:24 »

I think that's a question that's best answered at Smiley (I'd answer you, though, if I knew how.)
I found that the question was already answered in this thread, so I guess I should say thank you for reminding me to look on the LWJGL forums as well!

EDIT: On a further note, after a bit of rummaging in the LWJGL Ant targets, I found nothing of generating the JNI and wrapper classes, only compiling the native code. Any input?
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