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  New OpenSourced Tiny Java Graphics Library (ME,SE  (Read 1782 times)
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Offline mrmx

Senior Newbie

Java may rule world of bits...

« Posted 2003-12-13 07:54:35 »

Hi to All!

I'm developing since a couple of months a Java Tiny Gfx Library (JTGL).

It is a graphic foundation framework to provide a common view of a graphics/gaming subsystem over already deployed public java apis such as AWT/Java2D/J2ME/MIDPv1&v2 and propietary mobile: ExEn, DoJa,Nokia,Siemens,Motorola,etc..

he library is (or will focus on) a thin glue/wrapper over a known api (eg: awt/midp), to merge in its own graphics api (eg: thereis a JTGLGraphics class) where all core classes provides a basic platform agnostic launching code that provides:

- Graphics: primitives,color,image
- A lighweight extension framework (eg: media,devices,etc)
- An input framework (eg: mouse,keyboard)
- Specific implementations ready for AWT,MIDP (Siemens,Nokia,etc.) and of course expandable by extending the core platform.
- An initial Gaming API (Surfaces,TiledMaps,Sprites)

There is a lot to do, so developers and artists are much appreciated to join in.

It is licensed under the GNU General Public License
and hosted on

Download it from

Thanks in advance!


Manuel Polo.
Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #1 - Posted 2003-12-29 10:17:30 »

I'm a J2ME newbie ... downloaded your stuff and tried to push it to my SonyErr. T610.

After sending the jar, the device complains about an 'Illegal Application'.

What can I do against that?

BTW, I succeeded this way when fooling around with things from the WTK for NetBeans....

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline mrmx

Senior Newbie

Java may rule world of bits...

« Reply #2 - Posted 2003-12-31 10:49:01 »

Well i test it with another T610 and no problems at all. After all is a first beta release so you don´t spect to much in demos, just understand the code and idea behind this proyect.  Wink

BTW in a couple of days i will release the next pack, with more meat and a "micro" development tree, optimized for size and targets (MIDP mainly) so library is cut down to half size while preserving main core and util packages around.

I'd like to hear from users like you.. what you need from a graphic/gaming library.. Wink



Manuel Polo.
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Offline rockhard

Junior Newbie

Java games rock!

« Reply #3 - Posted 2004-05-13 02:00:14 »

750Kb? what cost it so big? How to install it on a MIDP 1.0 phone?
Offline mrmx

Senior Newbie

Java may rule world of bits...

« Reply #4 - Posted 2004-05-13 04:44:40 »


I imagine you are  telling 75kb? Thats was first released version.. you shoudl check latest from Wink


Manuel Polo.
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