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  New OpenSourced Tiny Java Graphics Library  (Read 1176 times)
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Offline mrmx

Senior Newbie




Java may rule world of bits...


« Posted 2003-12-13 07:59:19 »

Hi to All!

I'm developing since a couple of months a Java Tiny Gfx Library (JTGL).

It is a graphic foundation framework to provide a common view of a graphics/gaming subsystem over already deployed public java apis such as AWT/Java2D/J2ME/MIDPv1&v2 and propietary mobile: ExEn, DoJa,Nokia,Siemens,Motorola,etc..

he library is (or will focus on) a thin glue/wrapper over a known api (eg: awt/midp), to merge in its own graphics api (eg: thereis a JTGLGraphics class) where all core classes provides a basic platform agnostic launching code that provides:

- Graphics: primitives,color,image
- A lighweight extension framework (eg: media,devices,etc)
- An input framework (eg: mouse,keyboard)
- Specific implementations ready for AWT,MIDP (Siemens,Nokia,etc.) and of course expandable by extending the core platform.
- An initial Gaming API (Surfaces,TiledMaps,Sprites)

There is a lot to do, so developers and artists are much appreciated to join in. :-)

It is licensed under the GNU General Public License
and hosted on SourceForge.net.

Download it from  http://prdownloads.sourceforge.net/jtgl/JTGL_v0.5b.zip?download

Thanks in advance! Wink

Greetings

Manuel Polo.
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