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  Xith3D Gurus I summon you  (Read 1014 times)
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Offline Java Cool Dude

Senior Member




Java forever


« Posted 2003-12-13 07:51:45 »

I'm having trouble setting up perpixel lighting using Xith3D.
I pretty much spent a whole night working on it, and yet I can't get it right.
I'm positive the only flaw in my code is the way I'm declaring TextureUnitState, therefore I'm putting the source up with hope that someone would figure out what I'm doing wrong.
Source and Media
Jar needed to set up the main class
PS: Since I'm using targa files with a modified Xith3d.jar, one could very possibly convert the media into png, jpg etc and have the demo running
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #1 - Posted 2003-12-13 10:39:51 »

Aside:

I just committed your patch into CVS regarding the BMP and TGA files.

Will.

Offline Java Cool Dude

Senior Member




Java forever


« Reply #2 - Posted 2003-12-13 10:52:20 »

Quote
Aside:

I just committed your patch into CVS regarding the BMP and TGA files.

Will.

Thanks Smiley
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Offline Java Cool Dude

Senior Member




Java forever


« Reply #3 - Posted 2003-12-17 03:01:06 »


Bumpty bump bump Tongue
Offline Java Cool Dude

Senior Member




Java forever


« Reply #4 - Posted 2003-12-22 17:11:26 »

OK looking at the source code, I ain't seeing GL_DOT3_RGB_EXT implemented, is this right?
I might as well take the code, add few functions and show it here Tongue
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