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  Can't find FPS?  (Read 1575 times)
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Offline Crammer

Senior Newbie

« Posted 2013-01-25 11:13:31 »

First of all hello everyone Smiley I am new to Slick and I just started. I know how to pogram in Java but I want to start making games. Now I was just trying out the tutorials on the site when I stumbled on a little problem. When I run the code in the left corner "FPS: XXX" appears? I can't find the code line that does this? Can someone explain this to me please?


package Game;

import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.BasicGame;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
public class Code extends BasicGame{
   Image land = null;
   Image plane = null;
   float x = 400;
   float y = 300;
   float scale = 1.0f;
    public Code(){
        super("Van Hoeserlande Jordi");
    public void init(GameContainer event) throws SlickException{
       land = new Image("Land_Background.jpg");
       plane = new Image("Plane_Image.png");
    public void update(GameContainer event, int delta) throws SlickException{
       Input input = event.getInput();
            plane.rotate(-0.2f * delta);
            plane.rotate(0.2f * delta);
            float hip = 0.4f * delta;
            float rotation = plane.getRotation();
            x+= hip * Math.sin(Math.toRadians(rotation));
            y-= hip * Math.cos(Math.toRadians(rotation));
            float hip = 0.4f * delta;
            float rotation = plane.getRotation();
            x-= hip * Math.sin(Math.toRadians(rotation));
            y+= hip * Math.cos(Math.toRadians(rotation));
    public void render(GameContainer event, Graphics g) throws SlickException{
       land.draw(0, 0);
       plane.draw(x, y, scale);
    public static void main(String[] args) throws SlickException{
         AppGameContainer screen = new AppGameContainer(new Code());
         screen.setDisplayMode(800, 600, false);
Online Phased
« Reply #1 - Posted 2013-01-25 11:39:52 »

The fps thing is part of Slick.

I have not used libGDX, but i recommend libGDX over slick.
Offline Crammer

Senior Newbie

« Reply #2 - Posted 2013-01-25 11:46:58 »

Yeah I know but I tried... Slick has more information and more tutorials.
And I can understand it so why not Smiley

So do you mean it will always be there?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Online Phased
« Reply #3 - Posted 2013-01-25 11:49:37 »

there is a way to turn it off, i cant remember how.

For libGDX tutorials:

also i read that it comes with some premade games in a post today, you could check out the source code for them
Offline Grunnt

JGO Kernel

Medals: 143
Projects: 8
Exp: 5 years

Complex != complicated

« Reply #4 - Posted 2013-01-25 12:28:02 »

there is a way to turn it off, i cant remember how.

Indeed, here's a link to the docs:

Just call setShowFPS(false) on your GameContainer object, and voila: it's gone.

Offline Crammer

Senior Newbie

« Reply #5 - Posted 2013-01-25 12:39:36 »

Oke thank you! Smiley
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