Java-Gaming.org    
Featured games (91)
games approved by the League of Dukes
Games in Showcase (578)
games submitted by our members
Games in WIP (498)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  3D simple placement tool needed: Willing to put $50 towards one being made  (Read 759 times)
0 Members and 1 Guest are viewing this topic.
Offline CyanPrime
« Posted 2013-01-24 21:44:11 »

Alright, so I happen to need a 3d placement tool that can load .obj files (I can supply a OBJ loader to you) and basically allows me to put like enemies, and other models on a level model. It needs to export into a xml file like this:

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
<level bgm="data/audio/Promises_Delivered_full_mix.ogg" draw-distance="600" >
   <fog r="0" g="2" b="5" density="0.190" length="0.095" />
   <scale x="30" y="23" z ="30" />
   
   <model name="data/levels/models/ntest.obj" x="0" y="0" z="0"/>
   <model name="data/levels/models/stest.obj" x="25" y="0" z="25"/>
   
   <colmodel name="data/levels/models/ntest.obj" x="0" y="0" z="0"/>
   <colmodel name="data/levels/models/stest.obj" x="25" y="0.1" z="25"/>
   
   <light x="250" y="-200" z="250" ambr="1" ambg="0" ambb="0" difr="1" difg="0" difb="0" />
   <light x="150" y="-200" z="150" ambr="0" ambg="1" ambb="0" difr="0" difg="1" difb="0" />
   <light x="0" y="-200" z="0" ambr="0" ambg="0" ambb="1" difr="0" difg="0" difb="1" />
   
   <player x="200" y="-200" z="200" a="0" />
   
   <enemy x="0" y="-500" z="0" t="2" />
   <enemy x="1000" y="-500" z="100" t="2" />
</level>


I'm willing to help with development, and put $50 towards someone being a full time coder on this.
I realize that $50 isn't the best amount, but I don't have a lot of money these days.

So anyone interested?
Offline HeroesGraveDev

JGO Kernel


Medals: 212
Projects: 11
Exp: 2 years


If it wasn't Awesome, it wasn't me.


« Reply #1 - Posted 2013-01-24 21:50:17 »

If you can read the .obj files, isn't the rest trivial?

You just need an XML parser.

Offline CyanPrime
« Reply #2 - Posted 2013-01-24 21:52:41 »

If you can read the .obj files, isn't the rest trivial?

You just need an XML parser.
Well, I'm a lot more worried about item management, the GUI, and most of all the camera. I can't make a camera nearly as good as say Blender, and have no idea how I'd work a 3d selector.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline HeroesGraveDev

JGO Kernel


Medals: 212
Projects: 11
Exp: 2 years


If it wasn't Awesome, it wasn't me.


« Reply #3 - Posted 2013-01-24 21:54:53 »

If you can read the .obj files, isn't the rest trivial?

You just need an XML parser.
Well, I'm a lot more worried about item management, the GUI, and most of all the camera. I can't make a camera nearly as good as say Blender, and have no idea how I'd work a 3d selector.

Then why do you ask for help to make this tool?
It has nothing to do with your problem.

Offline CyanPrime
« Reply #4 - Posted 2013-01-24 21:56:31 »

What do you mean it has nothing to do with my problem? I don't understand, sorry.
Offline HeroesGraveDev

JGO Kernel


Medals: 212
Projects: 11
Exp: 2 years


If it wasn't Awesome, it wasn't me.


« Reply #5 - Posted 2013-01-24 22:00:06 »

You're asking for a tool that puts the player, enemies etc. onto a level.

You say you're worried about how to make a camera, 3d selector, item management, and gui.

Two different problems.
It's hard to tell what you're asking for.

Offline CyanPrime
« Reply #6 - Posted 2013-01-24 22:01:36 »

How could I make such a tool without a camera, gui, and item management?
Offline davedes
« Reply #7 - Posted 2013-01-24 22:04:59 »

You're pretty much asking for Unity3D.

Perhaps you could use Blender or another 3D program and export the information, then run it through a translator to produce clean JSON or XML.

EDIT: It would probably be fairly easy to write a Blender script that just spits out JSON/XML containing the positions of different objects.

Offline HeroesGraveDev

JGO Kernel


Medals: 212
Projects: 11
Exp: 2 years


If it wasn't Awesome, it wasn't me.


« Reply #8 - Posted 2013-01-24 22:10:22 »

How could I make such a tool without a camera, gui, and item management?

You can't, which is why you should get help with that first, THEN worry about this tool.

And the chances are that this tool will require you to refactor some of the code you made for the Item management etc, so in the end it's better to make this yourself.

Offline HeroesGraveDev

JGO Kernel


Medals: 212
Projects: 11
Exp: 2 years


If it wasn't Awesome, it wasn't me.


« Reply #9 - Posted 2013-01-24 22:11:57 »

Then you can pay yourself $50.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline RobinB

JGO Knight


Medals: 37
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #10 - Posted 2013-01-24 22:41:38 »

How could I make such a tool without a camera, gui, and item management?

How could you make a game without those, or will that be another $50? Tongue

BTW: You wont get far with $50.
Offline HeroesGraveDev

JGO Kernel


Medals: 212
Projects: 11
Exp: 2 years


If it wasn't Awesome, it wasn't me.


« Reply #11 - Posted 2013-01-24 23:04:54 »

BTW: You wont get far with $50.

It's more than you'll earn doing another job for the same time earning minimum wage.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (26 views)
2014-04-15 18:08:23

BurntPizza (21 views)
2014-04-15 03:46:01

UprightPath (37 views)
2014-04-14 17:39:50

UprightPath (19 views)
2014-04-14 17:35:47

Porlus (35 views)
2014-04-14 15:48:38

tom_mai78101 (61 views)
2014-04-10 04:04:31

BurntPizza (119 views)
2014-04-08 23:06:04

tom_mai78101 (219 views)
2014-04-05 13:34:39

trollwarrior1 (186 views)
2014-04-04 12:06:45

CJLetsGame (193 views)
2014-04-01 02:16:10
List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:05:20
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!