Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (636)
Games in Android Showcase (178)
games submitted by our members
Games in WIP (686)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Basic code?  (Read 1764 times)
0 Members and 1 Guest are viewing this topic.
Offline Crammer

Senior Newbie

« Posted 2013-01-24 12:25:43 »

I am trying to make a 2D game but I don't know what to use. Should I use libGDX?
Or something else?

Could someone give me a clean fresh example of a 2 d game with a map added?
Offline Jimmt
« League of Dukes »

JGO Kernel

Medals: 165
Projects: 5
Exp: 3 years

« Reply #1 - Posted 2013-01-24 17:21:04 »

You're asking someone to write the entire source of a game for you? Cranky
Use libGDX if you want a high level 2D library with maximum compatibility, maybe opengl/lwjgl if you want something more low level. Follow a tutorial, even if you did manage to get the full source of a game you still wouldn't understand it so it would be useless.
Offline sproingie

JGO Kernel

Medals: 202

« Reply #2 - Posted 2013-01-25 00:12:35 »

He's asking for sample code, to show usage, which is reasonable enough.  The advice remains the same though: use GDX.  The source distribution for LibGDX comes with several examples.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline novasharp

Junior Devvie

Medals: 1
Projects: 1


« Reply #3 - Posted 2013-01-28 22:12:37 »

Not sure how complicated your game will be, but I am working with OpenGL-accelerated canvases and images. I get pretty good frame rates. If I weren't limiting it to 60fps, i could get close to 200 with a bunch of rotating/scaling images. Just don't use bicubic interpolation. For some reason, that really kills framerate. You will need to create your own transformation stack. (Sorry if I am not using the right term, but I am fairly new to game development.) Best of all is that a bunch of libraries have support for Java canvases.

Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Dwinin (69 views)
2015-11-07 13:29:08

Rems19 (78 views)
2015-10-31 01:36:56

Rems19 (71 views)
2015-10-31 01:32:37

williamwoles (105 views)
2015-10-23 10:42:59

williamwoles (92 views)
2015-10-23 10:42:45

Jervac_ (106 views)
2015-10-18 23:29:12

DarkCart (134 views)
2015-10-16 00:58:11

KaiHH (116 views)
2015-10-11 14:10:14

KaiHH (155 views)
2015-10-11 13:26:18

BurntPizza (168 views)
2015-10-08 03:11:46
Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48

Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!