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Offline Crammer

Senior Newbie

« Posted 2013-01-24 12:25:43 »

I am trying to make a 2D game but I don't know what to use. Should I use libGDX?
Or something else?

Could someone give me a clean fresh example of a 2 d game with a map added?
Offline Jimmt
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« Reply #1 - Posted 2013-01-24 17:21:04 »

You're asking someone to write the entire source of a game for you? Cranky
Use libGDX if you want a high level 2D library with maximum compatibility, maybe opengl/lwjgl if you want something more low level. Follow a tutorial, even if you did manage to get the full source of a game you still wouldn't understand it so it would be useless.
Offline sproingie

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Medals: 202

« Reply #2 - Posted 2013-01-25 00:12:35 »

He's asking for sample code, to show usage, which is reasonable enough.  The advice remains the same though: use GDX.  The source distribution for LibGDX comes with several examples.
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Offline novasharp

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« Reply #3 - Posted 2013-01-28 22:12:37 »

Not sure how complicated your game will be, but I am working with OpenGL-accelerated canvases and images. I get pretty good frame rates. If I weren't limiting it to 60fps, i could get close to 200 with a bunch of rotating/scaling images. Just don't use bicubic interpolation. For some reason, that really kills framerate. You will need to create your own transformation stack. (Sorry if I am not using the right term, but I am fairly new to game development.) Best of all is that a bunch of libraries have support for Java canvases.

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