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  Pixel art?  (Read 5757 times)
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Offline Crammer

Senior Newbie





« Posted 2013-01-24 11:37:52 »

For my ongoing project I need a program to create pixel art. Does someone have any experience making pixel art?
Wich program did you use?  Smiley

I hope you can help me.
Offline Harris6310

Senior Newbie





« Reply #1 - Posted 2013-01-24 11:38:56 »

I don't think much more than MS Paint is required for pixel art. It's the application I tend to use.
Offline Crammer

Senior Newbie





« Reply #2 - Posted 2013-01-24 11:44:25 »

Oke  Grin thanks! I will try that then.
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Legends of Yore - The Casual Retro Roguelike
Offline jonjava
« Reply #3 - Posted 2013-01-24 11:47:16 »

Yeah but paint dot net is much easier to work with: http://www.getpaint.net/

Offline Crammer

Senior Newbie





« Reply #4 - Posted 2013-01-24 11:58:48 »

Wow Cheesy easy to work with! Thanks!
Offline cheatsguy

Junior Member


Medals: 3


Gamer turned Pixel Artist turned Programmer


« Reply #5 - Posted 2013-01-24 11:59:45 »

Please, for the sake of all things sacred, don't use MS Paint. Use something like GraphicsGale, or maybe PyxelEdit.

Busy between school, work, life, games, programming and general screwing around.
If you'd like some pixel art for your game, send me a PM, i'll see what I can do.
Current project: http://elementalwarblog.wordpress.com/
Offline Screem
« Reply #6 - Posted 2013-01-24 12:21:17 »

I use Aseprite. It's a nifty tool made specifically for pixel art. It even allows creating animated GIFs. I've tried many different pixel art tools and Aseprite was the best out of all of them.

Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 131
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« Reply #7 - Posted 2013-01-24 17:21:47 »

I haven't tried those other editors but personally I use GIMP (http://www.gimp.org/).
Offline HeroesGraveDev

JGO Kernel


Medals: 250
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┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #8 - Posted 2013-01-24 21:06:19 »

If you need precision and simple use (which is what pixel art is about), I recommend Paint.NET. It allows you to have full control over the alpha channel too. In general, it's much better for basic pixel art than GIMP.

GIMP is not very easy to use for pixel art, as much of the tools are for more advanced editing and doesn't work well for pixel-precision.

There are lots of other sprite editors you can use, it's just that Paint.NET is the only one that gives so much control over the alpha channel.

Offline jh62

Senior Newbie





« Reply #9 - Posted 2013-01-26 23:18:19 »

Paint from Windows 7 it's pretty awesome.

Simple, fast and delivers.

There are people who create awesome graphics with Paint.
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Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #10 - Posted 2013-01-28 17:45:14 »

If file size isn't an issue... I'd suggest using photoshop:

1. Paint a large picture.
2. Shrink the large picture down.
3. Save as png24.
4. Use slick to incorporate the image.

I know it's not true pixel art, but it works pretty well for me Smiley


-Pickle

Offline novasharp

Junior Member


Medals: 1
Projects: 1


Gamemaker


« Reply #11 - Posted 2013-02-05 23:05:50 »

I would recommend using Gimp to draw a small image, scaling it using linear, then using one of their filters (i can't remember the exact one) that adds jpg-like noise.

novasharp
Offline Agro
« Reply #12 - Posted 2013-02-05 23:46:21 »

Believe it or not, I use Game Maker 8 to do my graphics. It has a lot of tools, it makes everything easy, and you can easily export stuff to strips, transparency, etc. There are only rare occasions when I get mad at it D:

Offline JESTERRRRRR

Senior Member


Medals: 7
Exp: 1 year



« Reply #13 - Posted 2013-02-05 23:55:13 »

I've also had good results using GIMP's filters. Design simple in paint using fill tool and lines, then use GIMP to change lightness (just 1 line on an edge say), reduce saturation, then cartoonify, bumpmap, or 'add bevel' are my 3 chosen effects. Ofc as novasharp said noise is great too, just keep the 'holdness' high. (This would be my advise to anyone incompetant and struggling with gfx for their game like myself)
Offline novasharp

Junior Member


Medals: 1
Projects: 1


Gamemaker


« Reply #14 - Posted 2013-02-05 23:58:29 »

Believe it or not, I use Game Maker 8 to do my graphics. It has a lot of tools, it makes everything easy, and you can easily export stuff to strips, transparency, etc. There are only rare occasions when I get mad at it D:

Yeah, I used to do that, but then I started using C# and then Java for games and now I don't have game maker installed. Game Maker was really awesome, but the free version was too limited. It was awesome for learning, though!

novasharp
Offline Agro
« Reply #15 - Posted 2013-02-05 23:59:21 »

The free version of game maker is pretty much enough for me to do pixel art. I don't think it goes into the crazy stuff like photoshop and stuff

Offline novasharp

Junior Member


Medals: 1
Projects: 1


Gamemaker


« Reply #16 - Posted 2013-02-06 00:02:40 »

The free version of game maker is pretty much enough for me to do pixel art. I don't think it goes into the crazy stuff like photoshop and stuff

Yeah, I agree. I was just talking about its capabilities for making games. The scripting is limited in free (you can't rotate sprites, etc...). But the sprite editor was good. I esp. liked its ability to easily make animations & sprite sheets as you said.

novasharp
Offline nhmllr

Senior Member


Medals: 1
Projects: 3


slow and steady...


« Reply #17 - Posted 2013-02-12 06:52:23 »

Believe it or not, I use Game Maker 8 to do my graphics. It has a lot of tools, it makes everything easy, and you can easily export stuff to strips, transparency, etc. There are only rare occasions when I get mad at it D:

I thought I was the only one who did that! Although I don't code in GM anymore, I still love its sprite editor. Also, the animation strips make life so easy.
Offline masteryoom

JGO Coder


Medals: 5
Projects: 2


If you look closely, you might see it turning...


« Reply #18 - Posted 2013-02-12 09:42:37 »

I have done a bit of pixel art (you will see more of that later  Cheesy ) and I use a website called makepixelart.com. I then edit out the grey with pixlr.

Smiley
Online princec

JGO Kernel


Medals: 378
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Exp: 16 years


Eh? Who? What? ... Me?


« Reply #19 - Posted 2013-02-12 14:33:28 »

At one time I used Cosmigo Pro Motion which I seem to recall was rather like Deluxe Paint on the Amiga.

<edit> It was at this point I realised there was only so much I could realistically achieve with a tragic lack of talent Cheesy So now I work with a proper artist. He doesn't do pixel art though.

Cas Smiley

Offline arnaud_couturier
« Reply #20 - Posted 2013-02-13 00:33:39 »

I use GIMP.

Contrarily to what is usually said, GIMP is easy to use for pixel art:
1) use the pencil tool
2) with a 1 pixel brush. Done.
Plus you have all of GIMP's powerful features ready, would you need them.


Tried few others software specialized in pixel art, never liked them that much.
For me the decisive feature of GIMP is complete freedom with keyboard shortcuts.
They can be customized, so I can really enter into "the flow" because they totally suit me.


In the end, the tool doesn't matter much, it's how comfortable and productive you are with it.
I tend to use as few tools as possible, so I become really productive with them.
Offline cheatsguy

Junior Member


Medals: 3


Gamer turned Pixel Artist turned Programmer


« Reply #21 - Posted 2013-02-13 00:37:07 »

As an added note to anyone viewing who has an iOS device, I use SpriteSomething, and it does exactly what I need. I still recommend using tiled for maps over the tilemap editor, however.

Busy between school, work, life, games, programming and general screwing around.
If you'd like some pixel art for your game, send me a PM, i'll see what I can do.
Current project: http://elementalwarblog.wordpress.com/
Offline Slyth2727
« Reply #22 - Posted 2013-02-23 23:11:25 »

I vote for GIMP. It's what I used and have come up with some pretty dang good stuff with it.

Was I before Chuang Tzu who dreamt about being a butterfly, or am I now a butterfly who dreams about being Chuang Tzu?
Offline GotoCofee

Senior Newbie


Medals: 2



« Reply #23 - Posted 2013-02-26 21:27:22 »

I use Grafx 2. This tool is really nice for pixel art, it has a lot usefull functions like a Sieve mode etc...

https://code.google.com/p/grafx2/

Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #24 - Posted 2013-02-27 20:49:11 »

Just throwing my vote out there for paint.net! I always felt like photoshop was overkill for basic image editing, and I think we can all agree its way too expensive (thank god for thepiratebay). Ms paint always felt way to basic and it couldn't perform some of the rather simple operations that I depend on. Paint.net has always been good for me!

Offline Damocles
« Reply #25 - Posted 2013-03-02 13:47:05 »

Gimp - since 2.8 - sucks for pixel editing.
They messed up the brushes, very cumbersome now
and saving does not allow to save to png directly without an annoying popup.

Offline Sammidysam
« Reply #26 - Posted 2013-03-02 14:47:37 »

Gimp - since 2.8 - sucks for pixel editing.
They messed up the brushes, very cumbersome now
and saving does not allow to save to png directly without an annoying popup.

I don't feel like pressing enter twice instead of once is going to really lower your progress rate.  I haven't used GIMP a lot for pixel art, but when I did I didn't have any trouble at all.  I just made a transparent canvas (is that what it's called?) and then used the pencil on 1 size and it was as easy as that.  The eraser is kind of annoying however since it erases gradually which I don't want.
Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #27 - Posted 2013-03-02 16:12:12 »

I use GIMP but my pixel art is pretty average - learning to pixel is pretty hard work.

Cheers,

Kev

Offline Rickmeister

Senior Member


Medals: 9
Projects: 1
Exp: 15 years


Don't eat yellow snow!


« Reply #28 - Posted 2013-03-02 23:42:34 »

http://www.midnightfragfest.com/sprite-editor/

I use it for all my sprite-editing. Supports onion layers, and is dead easy to use.. Not sure on the license, as nothing is told or included in the downloaded archive. You're also able to add sounds and static images to your "project" and it exports a zipped XML-file containing image data, the duration of each frame of the animation and other goodies..
Offline JESTERRRRRR

Senior Member


Medals: 7
Exp: 1 year



« Reply #29 - Posted 2013-03-03 02:27:00 »

This thread is kinda supporting something I read on many gfx forums/sites... 'programmers love GIMP, artists hate it'

GIMP<3
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