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  Collision detection with trochoids  (Read 668 times)
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Offline trvcic

Senior Newbie





« Posted 2013-01-24 07:42:30 »

I'm trying to do some really slick collision detection with pictures. Please try to follow my logic, it's not that clear, sorry.  Wink I want an image to bounce off the edge of the window, perfectly. Also, I want to understand how it does it, so I can later make 2 images interact.

basically, i realized all pictures are rectangles, and all a rectangle is is 4 points(or 4 lines).
If a rectangle is spinning, the corners move in a circle.
If a spinning rectangle is also moving it forms a trochoid(http://en.wikipedia.org/wiki/Trochoid)

I still need to figure out the equation for a trochoid moving in 2D, but once I do, collisions will be easy. just solve the equation for x or y, and set the other to a known value
(example: if the x of a point is greater than the boundary, y = f(x) and x = the boundary)

If anyone can point me in the right direction I would greatly appreciate it.

while(true) { be awesome; }
Offline HeroesGraveDev

JGO Kernel


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« Reply #1 - Posted 2013-01-24 08:09:39 »

You're overcomplicating things.

Just do an OBB collision check.

Offline trvcic

Senior Newbie





« Reply #2 - Posted 2013-01-24 15:52:39 »

It's more about the collision response, I did basically an OBB check with out realizing it Grin

while(true) { be awesome; }
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