Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (408)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2]
  ignore  |  Print  
  Coding Standards  (Read 1562 times)
0 Members and 1 Guest are viewing this topic.
Offline erikd

JGO Knight


Medals: 3
Projects: 3


Maximumisness


« Reply #30 - Posted 2013-01-25 02:59:57 »

Quote
The field is an implementation details, the getter is the API.
If you let the caller to use directly the field you can't rely on an implementation changes without to refactor all usages.

I take by example, if you want to change your implementation for a precise field that you want to set it lazy. You want only to read and instanciate it only when it is accessed.
If you done a getter at the start point, you can reimplement the getter in order to get your lazy function without any impact of the usage.

If needed, the direct access can be refactored to a getter in a proper interface with about 3 mouse clicks.
Until then, I just access directly.
(In my own personal little game projects, mind you. When working in teams on larger projects I don't work that way and stick to the generally accepted coding standards for obvious reasons.)

Sometimes I'd wish java would just let me define a field in an interface without needing to implement getters and setters that basically do nothing.

Offline actual

JGO Coder


Medals: 19



« Reply #31 - Posted 2013-01-25 03:45:06 »

Sometimes I'd wish java would just let me define a field in an interface without needing to implement getters and setters that basically do nothing.

Scala lets you do this.
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
class Soldier {

   var facingAngle:Float;
}

thisSolder.facingAngle = 300f;

// Now let's say you want to clamp the value of facing angle between 0 and 360.
class Soldier {

  private var  _facingAngle:Float;


    // EDIT - The  Getter that sproingie pointed out I was missing.
  // (in scala, you do not need an explicit return statement. the function returns the last value.)
  def facingAngle:Float = _facingAngle

  def facingAngle_=(angle:Float) {
      if (angle < 0) _facingAngle = 0
      else if (angle > 360) _facingAngle = 360
      else _facingAngle = angle
   }
}

// Using it

myNewSoldier.facingAngle = 400  // you can refer to it just like a plain old field
println(myNewSoldier.facingAngle)    // prints 360
Offline sproingie
« Reply #32 - Posted 2013-01-25 05:58:22 »

You didn't define a getter that accesses _facingAngle, so wouldn't newSoldier.facingAngle actually return the default value of 0?

Having a language follow the Uniform Access Principle is still pretty keen though Smiley
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline actual

JGO Coder


Medals: 19



« Reply #33 - Posted 2013-01-25 06:05:08 »

Thank you and getter is added.
Pages: 1 [2]
  ignore  |  Print  
 
 

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (111 views)
2013-05-17 21:29:12

alaslipknot (120 views)
2013-05-16 21:24:48

gouessej (150 views)
2013-05-16 00:53:38

gouessej (143 views)
2013-05-16 00:17:58

theagentd (156 views)
2013-05-15 15:01:13

theagentd (140 views)
2013-05-15 15:00:54

StreetDoggy (184 views)
2013-05-14 15:56:26

kutucuk (208 views)
2013-05-12 17:10:36

kutucuk (208 views)
2013-05-12 15:36:09

UnluckyDevil (214 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.069 seconds with 21 queries.