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  Your major past/future accomplishments  (Read 3820 times)
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Offline ClickerMonkey

JGO Coder


Medals: 20


Game Engineer


« Posted 2013-01-22 23:52:37 »

Does anyone have major things they want to accomplish in their lifetime with regards to [game] programming? Or perhaps you have already!

I'm interested in hearing if other people have visions for their future in [game] programming.

Offline myrealityde

Senior Newbie


Medals: 1
Exp: 3 years


Blogger, GameMaker, Creator.


« Reply #1 - Posted 2013-01-22 23:54:23 »

I want to write my own 3D engine (in many many years...) and an infinite space game like Infinity from Keith Newton.  Pointing

Blogger, GameMaker, Creator.
Offline princec

« JGO Spiffy Duke »


Medals: 439
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #2 - Posted 2013-01-22 23:57:25 »

I want to make a million-unit-selling game.

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline GabrielBailey74
« Reply #3 - Posted 2013-01-23 00:08:20 »

I want to create a game in pure Java2D which loads .obj files and renders them to a 3D world with a low low polygon count.
 Cool

Offline actual

JGO Coder


Medals: 24



« Reply #4 - Posted 2013-01-23 00:19:45 »

My main goal, programming-wise:

Write my space sim game in a way that involves people emotionally enough that they tell stories about their in-game exploits.
I've always been in awe of the stories people tell about their characters in Dwarf Fortress (and to a lesser extent FTL). When they tell their stories, you can tell how much they identify their characters, root for them, and concoct elaborate backstories.
Offline sproingie

JGO Kernel


Medals: 202



« Reply #5 - Posted 2013-01-23 00:30:46 »

I want to finish something.
Offline myrealityde

Senior Newbie


Medals: 1
Exp: 3 years


Blogger, GameMaker, Creator.


« Reply #6 - Posted 2013-01-23 00:32:50 »

I want to finish something.
Made my day  Grin That's a huge task!

Blogger, GameMaker, Creator.
Offline bach

Senior Devvie


Medals: 3
Projects: 2



« Reply #7 - Posted 2013-01-23 01:32:34 »

I'm really interested in VR and where it could lead us to eventually. With the world heading for disaster quickly it could become a viable alternative to living in the real world. In my opinion much more so than inter-planetary travel..

I know, sounds gloomy Grin But I'm actually just really fascinated by the options this could open up. I'd love to contribute and research towards that end.

Bach
Offline ReBirth
« Reply #8 - Posted 2013-01-23 01:38:24 »

Have a good life with money from indie programming. No need to go to office, code wearing short pant and berry-shaped hair clip in my head.

Offline DrHalfway
« Reply #9 - Posted 2013-01-23 01:50:39 »

I want to create something new

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ctomni231

JGO Wizard


Medals: 99
Projects: 1
Exp: 7 years


Not a glitch. Just have a lil' pixelexia...


« Reply #10 - Posted 2013-01-23 02:41:48 »

I've designed a screen display API for Java2D, which was a fun pet project I was happy to complete... (well, those type of projects are never complete.) My programming goal is to always keep my code current. I always want to try and stay paces ahead of the trends, so I can figure out what programming languages to code for next.

But, the ending goal of all this research is just to create a game that hopefully people will enjoy playing. If I can get a bit of money from the experience, that would be really cool.

Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 143
Projects: 4
Exp: 3 years



« Reply #11 - Posted 2013-01-23 05:15:38 »

I want to make a selling game with my company in
1  
LIBGDX
before high school and preferably before I submit my resume to colleges...
Offline divxdede

Junior Devvie





« Reply #12 - Posted 2013-01-23 07:13:54 »

Goal:
  - Finish current projects (an ui implementation oin opengl in order to learn opengl)
  - Create a cool Game like X-COM Ufo that is one of the most famous games from theses last 20 years

Offline theagentd

« JGO Bitwise Duke »


Medals: 366
Projects: 2
Exp: 8 years



« Reply #13 - Posted 2013-01-23 07:21:09 »

I want to finish something.
This!

Myomyomyo.
Offline ReBirth
« Reply #14 - Posted 2013-01-23 07:32:00 »

The most reasonable, rational, simple, yet important mission.

Offline princec

« JGO Spiffy Duke »


Medals: 439
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #15 - Posted 2013-01-23 10:27:31 »

Have a good life with money from indie programming. No need to go to office, code wearing short pant and berry-shaped hair clip in my head.
Livin' the dream, baby.

Cas Smiley

Offline actual

JGO Coder


Medals: 24



« Reply #16 - Posted 2013-01-23 14:24:52 »

I want to finish something.

Yeah, this is the big one!  The advice to start very, very, very small and make a trivial (but complete!) game to start, is a very good piece of advice.....and one I will probably never follow (sigh).

Another big goal of mine is to make small tools/data structures that other game programmers find useful. At work, I make small things for people to use, and it is a great feeling knowing that lots of people are using something you built to make something useful themselves.

Two things I am working on now:

An entity tag store. Allows you to apply simple Tags to entities like Dead, InSpace, PlayerControlled. It also allows you to create derived tags using arbitrary expressions like
1  
DerivedTag.define(Targettable).as( And( Not(Dead), (InSpace), Or(EnemyControlled,NeutralControlled)));

And have the performance be acceptable for game programming.

EntityIterator. A simple data structure that is optimized for a common game programming use case: iterating through a list of things (entities, event messages) and doing something with each one, the results of which may cause items to be added or removed during the iteration.

Of course these are both in progress and almost finished......almost.


(I will now sit and wait for people to tell me that these two things have already been doneby others and work splendidly. sighs again). : )

Offline ClickerMonkey

JGO Coder


Medals: 20


Game Engineer


« Reply #17 - Posted 2013-01-23 14:56:46 »

EntityIterator. A simple data structure that is optimized for a common game programming use case: iterating through a list of things (entities, event messages) and doing something with each one, the results of which may cause items to be added or removed during the iteration.

I guess I kinda have this done here: http://www.gameprogblog.com/managing-entities/#headerEntityList

If you don't want it tied tightly to an Entity class just remove draw and have update call an abstract method like "isAlive(E)" which determines whether to remove that "Entity" or not.

Offline ClickerMonkey

JGO Coder


Medals: 20


Game Engineer


« Reply #18 - Posted 2013-01-23 14:57:47 »

I life long project is too finish my game engine for all major languages and platforms.

Offline ra4king

JGO Kernel


Medals: 356
Projects: 3
Exp: 5 years


I'm the King!


« Reply #19 - Posted 2013-01-24 23:58:31 »

Have a good life with money from indie programming. No need to go to office, code wearing short pant and berry-shaped hair clip in my head.
Pants?! PANTS?! Real men code in their underwear at home!

Concerning the question: 1) yeah, finishing something applies for me too, 2) decide on what to do with my life regarding game programming....

Offline Agro
« Reply #20 - Posted 2013-01-25 00:06:11 »

do something cool

Offline HeroesGraveDev

JGO Kernel


Medals: 325
Projects: 11
Exp: 3 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #21 - Posted 2013-01-25 00:30:54 »

This:
1  
2  
3  
4  
public static final void main(String[] args)
{
   System.out.println("Hello World!");
}

Offline ClickerMonkey

JGO Coder


Medals: 20


Game Engineer


« Reply #22 - Posted 2013-01-25 00:31:49 »

This:
1  
2  
3  
4  
public static final void main(String[] args)
{
   System.out.println("Hello World!");
}


I'm glad you made that final, some crazy bloke could have overridden that static method!

Offline HeroesGraveDev

JGO Kernel


Medals: 325
Projects: 11
Exp: 3 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #23 - Posted 2013-01-25 00:57:15 »

This:
1  
2  
3  
4  
public static final void main(String[] args)
{
   System.out.println("Hello World!");
}


I'm glad you made that final, some crazy bloke could have overridden that static method!

Hmm... I never thought of that.
Never.

Lol.

It's good to be safe. Wink

Offline ReBirth
« Reply #24 - Posted 2013-01-25 02:14:01 »

Have a good life with money from indie programming. No need to go to office, code wearing short pant and berry-shaped hair clip in my head.
Pants?! PANTS?! Real men code in their underwear at home!
If only you're alone (or just your wife) persecutioncomplex

Offline cheatsguy

Junior Devvie


Medals: 3


Gamer turned Pixel Artist turned Programmer


« Reply #25 - Posted 2013-01-25 16:07:20 »

I'd like to make a little bit of money, but more importantly make a game people actually want to Play. That, and maybe get a game on steam.  Grin

Busy between school, work, life, games, programming and general screwing around.
If you'd like some pixel art for your game, send me a PM, i'll see what I can do.
Current project: http://elementalwarblog.wordpress.com/
Offline Roquen
« Reply #26 - Posted 2013-01-25 20:18:20 »

Let's see: I'd like to complete all the wiki pages that I've started and convince at least one other person that complex numbers are vastly superior to angles.
Offline sproingie

JGO Kernel


Medals: 202



« Reply #27 - Posted 2013-01-25 20:40:59 »

Let's see: I'd like to complete all the wiki pages that I've started and convince at least one other person that complex numbers are vastly superior to angles.

I'm with you.  Though an angle's intrinsically normalized, so it has that.  Another thing I'd like to accomplish is finishing this book.



The one on top.  Yeah, not a good sign.
Offline theagentd

« JGO Bitwise Duke »


Medals: 366
Projects: 2
Exp: 8 years



« Reply #28 - Posted 2013-01-25 20:50:49 »

Let's see: I'd like to complete all the wiki pages that I've started and convince at least one other person that complex numbers are vastly superior to angles.
You mean quaternions or something?

Myomyomyo.
Offline ra4king

JGO Kernel


Medals: 356
Projects: 3
Exp: 5 years


I'm the King!


« Reply #29 - Posted 2013-01-25 22:04:58 »

Let's see: I'd like to complete all the wiki pages that I've started and convince at least one other person that complex numbers are vastly superior to angles.
You mean quaternions or something?
Sort of.....here, read up to "Pulling a Dragon...": http://acko.net/blog/how-to-fold-a-julia-fractal/

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