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  ms3d animated model loader for LWJGL!  (Read 1640 times)
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Offline CyanPrime
« Posted 2013-01-20 17:54:15 »

So I fixed my problem connecting models to model joints, and have decided to place the project on GitHub.

I've never used github before, so any advice is welcome.

https://github.com/CyanPrime/ms3dloader
Offline Danny02
« Reply #1 - Posted 2013-01-20 20:15:40 »

when you want to release a library which is easy to use for others, you should at least provide a build script like ant or maven.
I would prefer the last, because then you can lose all the libs you also commited.

Also when you want to provide an example, put it in an own folder. So there is a differentiation between the example and the lib.

btw will take a look and see if I can include it in my lib.

ps: you definitely need to include a license so other now how they can use it
Offline CyanPrime
« Reply #2 - Posted 2013-01-21 01:44:32 »

Thank you very much for your help.

I have some questions though:

1)To use the loader as a lib I'd just create a non-executable Jar for it, right?
2) which license should I use to get this effect?

"Models must have permission to be used anywhere except for test projects. If you publish any videos/screenshots with the models included in this project you must credit the model's creator: William Starkovich.

You can do anything with the rest of the project except charge for it, though you may include it in a project that you charge for."
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Offline Danny02
« Reply #3 - Posted 2013-01-21 11:37:03 »

1. just release a build script like(build.xml for ant or pom.xml for maven, which should already be generate for you by your IDE)
2. just pick one from http://www.codinghorror.com/blog/2007/04/pick-a-license-any-license.html. then download the license text as a textfile from the offical website(google) and upload it to your github repo, or write in the readme that licsense XY is used.

Then of course you can also state that the models and textures are not part of the license and normal copyright applys
Offline sproingie

JGO Kernel


Medals: 202



« Reply #4 - Posted 2013-01-21 17:06:45 »

I think that if CyanPrime is up for mavenizing his project, you should send him a pull request that does so.  One's first time using maven can be a high hurdle.

I recommend using https://bitbucket.org/ra4king/lwjgl-shader-tutorials/src/tip/pom.xml as a template.  Given that it's a library intended to fit into another lwjgl project, you might want to change the lwjgl version from a fixed version to a range like "[2.8.3,3.0.0)"
Offline gimbal

JGO Knight


Medals: 25



« Reply #5 - Posted 2013-01-23 09:39:12 »

Huh, didn't know about that mavennatives repository. Neat! That pom is a most excellent example.
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