Hi, this is probably a simple solution so I apologize for not knowing the basics yet. I believe my game is being distorted but I am not exactly sure on how to fix it.
(LEFT: on ground, RIGHT: Bird's eye)

I played around with field of view but to no luck.
Here is my OpenGL init for 3D.
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| GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective(fieldOfView, (float) Display.getWidth() / Display.getHeight(), MIN_VIEW_DISTANCE, MAX_VIEW_DISTANCE); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.5f); GL11.glClearDepth(1.0f); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); Fog.fog(); |
Thank you so much for your time.