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  M3DMatrix44f in LWJGL?  (Read 845 times)
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Offline SaycoDevils

Senior Newbie





« Posted 2013-01-20 00:07:04 »

Is there a class or method similar to M3DMatrix44f in LWJGL?
Offline HeroesGraveDev

JGO Kernel


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« Reply #1 - Posted 2013-01-20 00:22:23 »

Try using Google.

Offline SaycoDevils

Senior Newbie





« Reply #2 - Posted 2013-01-20 00:25:57 »

I have with no luck at all, that is why I came here. Hoping someone who has been in a similar situation may provide some info.
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Offline HeroesGraveDev

JGO Kernel


Medals: 212
Projects: 11
Exp: 2 years


If it wasn't Awesome, it wasn't me.


« Reply #3 - Posted 2013-01-20 00:36:12 »

If you explain what it does, then maybe we could help finding something similar.

Offline theagentd
« Reply #4 - Posted 2013-01-20 00:40:02 »

Matrix4f.

Myomyomyo.
Offline SaycoDevils

Senior Newbie





« Reply #5 - Posted 2013-01-20 00:42:38 »

Here is some code in C++ that I am trying to port into java.

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// Called to draw scene
void RenderScene(void)
    {
    M3DMatrix44f   transformationMatrix;   // Storeage for rotation matrix
   static GLfloat yRot = 0.0f;         // Rotation angle for animation
   yRot += 0.5f;
       
    // Clear the window with current clearing color
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
       
    // Build a rotation matrix
   m3dRotationMatrix44(transformationMatrix, m3dDegToRad(yRot), 0.0f, 1.0f, 0.0f);
    transformationMatrix[12] = 0.0f;
    transformationMatrix[13] = 0.0f;
    transformationMatrix[14] = -2.5f;
       
    DrawTorus(transformationMatrix);

    // Do the buffer Swap
   glutSwapBuffers();
    }


Just an example, I am not sure what m3dRotationMatrix and M3DMatrix44f are. Maybe this will help you figure out what they are for.

I am a OpenGL noobie btw.
Offline theagentd
« Reply #6 - Posted 2013-01-20 01:23:44 »

Matrix4f.

Myomyomyo.
Offline SaycoDevils

Senior Newbie





« Reply #7 - Posted 2013-01-20 01:47:56 »

I will test the class and see if I can get it working. Thank you.
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