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  State of Fortune  (Read 55137 times)
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Offline joaogl

Junior Member


Medals: 1



« Reply #180 - Posted 2013-03-26 20:24:15 »

Griefer attack again..... the same stupid... Pauler...

Ban him! if u dont have that in the game yet just use the server firewall to block any connections from his IP and add somehting very easy.. if the playername is pauler dont download the game or dont let him connect to the game....
Offline Pauler
« Reply #181 - Posted 2013-03-26 20:28:45 »

Griefer attack again..... the same stupid... Pauler...

Ban him! if u dont have that in the game yet just use the server firewall to block any connections from his IP and add somehting very easy.. if the playername is pauler dont download the game or dont let him connect to the game....

The game is ,as mentioned numerous times above, under development and the developer himself said to not get attached to your constructions, so why you act like that?
Offline joaogl

Junior Member


Medals: 1



« Reply #182 - Posted 2013-03-26 20:34:04 »

Are u stupid right? If u are making a project and want to show to the community is to get the feed back... His running a full time server and his paying for it his working hard on this and u are screwing it! stop and think... would u like to have a person like u on your work?!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Pauler
« Reply #183 - Posted 2013-03-26 20:36:25 »

Are u stupid right? If u are making a project and want to show to the community is to get the feed back... His running a full time server and his paying for it his working hard on this and u are screwing it! stop and think... would u like to have a person like u on your work?!

His work is the game itself not the buildings.
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 131
Projects: 4
Exp: 3 years



« Reply #184 - Posted 2013-03-26 20:36:51 »

Are u stupid right? If u are making a project and want to show to the community is to get the feed back... His running a full time server and his paying for it his working hard on this and u are screwing it! stop and think... would u like to have a person like u on your work?!

Let's not make this a flame war please. @Pauler Beta, underdevelopment, or finished game, I don't think you're making any friends by destroying things. It's not like there's no more space to build.
Offline Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #185 - Posted 2013-03-26 20:37:00 »

It is indeed just a test still and sooner or later I will probably have to reset the world anyway, but to log in only to destroy things someone else built is extremely childish. If you want to prove a point that you can destroy things, you already made it the first time. The game will be protected from griefers in two ways:
1. The game server will not allow you to build/remove things on land you don't own without specific approval from the owner of the land.
2. On private servers you will be able to set up the privileges as you want them.

The playground, which is the only game mode at the moment, will be a test server for people to make sure they can play the game before they pay anything, and will be open for griefing, but in no way encouraged.

Kind regards,
Mike

EDIT: Tomorrow I'll upload the new sky, starting to look cozy but the better I make the sky color the worse the clouds look Smiley Anyone know a fast way to make good looking clouds that support moving?

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Longor1996
« Reply #186 - Posted 2013-03-26 21:47:13 »

It is indeed just a test still and sooner or later I will probably have to reset the world anyway, but to log in only to destroy things someone else built is extremely childish. If you want to prove a point that you can destroy things, you already made it the first time. The game will be protected from griefers in two ways:
1. The game server will not allow you to build/remove things on land you don't own without specific approval from the owner of the land.
2. On private servers you will be able to set up the privileges as you want them.

The playground, which is the only game mode at the moment, will be a test server for people to make sure they can play the game before they pay anything, and will be open for griefing, but in no way encouraged.

Kind regards,
Mike

EDIT: Tomorrow I'll upload the new sky, starting to look cozy but the better I make the sky color the worse the clouds look Smiley Anyone know a fast way to make good looking clouds that support moving?


Okay, that looks really great.

For the Clouds:
How about randomly generated particle groups?
You can move them around, and when they get out-of-view, delete them.
Just an Idea. I wish a good night from germany!

- Longor1996

Sorry for my bad English! That's because i am from Germany.
Offline Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #187 - Posted 2013-03-27 23:43:49 »

Thanks! Smiley Won't that take a whole lot of particles (and ergo, be quite slow) to create something good looking?

I just uploaded the sunrise/sunset/gradient sky and some random fixes.

Here's a sunrise and a sunset to get an idea.



My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Longor1996
« Reply #188 - Posted 2013-03-29 18:50:20 »

And Mr-Griefer attacked again.
And this time, everything around the spawn is completely demolished.

@Mickelukas, you know that griefed buildings everywhere put the game under a bad light, right?
Even if you tell a person that the playground server is not the actual game,
nobody is gonna play a game where everything is demolished at the first sight.

Quote
The first sight is the most important thing. This counts for movies and games.
Some well known game developer said that.

- Longor1996

Sorry for my bad English! That's because i am from Germany.
Offline Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #189 - Posted 2013-03-29 23:02:11 »

Hi Longor,

I know, but can't/won't do much about it at the moment as I prefer to start on the actual game part in 2-3 weeks, so there is something to play that cannot be griefed, instead of spending the little time I have to solve a problem that won't exist in the actual game. If you don't want to log in on the test server until the game is up and running I completely understand it.

I will keep you all up to date when the next advancements are made Smiley

Kind regards,
Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline brollysan

Junior Member


Medals: 1



« Reply #190 - Posted 2013-03-29 23:59:15 »

I just had to drop in here and say that after reading all the replies and seeing all the screenshots I couldn't believe my eyes when I saw the timestamps. You sir, are very productive! Keep up the good work, I would love to play a game like this, it looks so beautiful and with such freedom to move/build.
Offline Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #191 - Posted 2013-03-30 08:00:44 »

Thanks Brollysan Smiley I only have 2-3 hours a day to program (full time work and family) so I try to be productive with the time I have.

Almost finished adding render distance, inverted mouse look and a couple of other things to make it more accessible for more people.

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #192 - Posted 2013-04-05 21:11:33 »

Finally finished with rewriting a big part of the engine for making it easier to expand as well lowering the cpu utilization with about 80%. Once the land is loaded into the game it is now, on most systems, gpu limited instead of cpu limited (and the cpu fan will make less sound when playing Smiley ).

Also added brightness, render distance and inverted mouse look options. It also saves your settings for the next time you log in as well as some other smaller fixes.

Two or three or so weeks to go now before the foundation is good enough that I can start with the game part, I can't wait! Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Vermeer

JGO Coder


Medals: 16



« Reply #193 - Posted 2013-04-09 18:14:46 »

I just had a game and I am blown away, that is fantastic.  Cheesy
The game is responsive and looks great. Nice building tool as well with the multiple block placment.
Then I found you could sculpt the ground too! Even better.

Really cool work.  Smiley
Offline Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #194 - Posted 2013-04-09 21:12:05 »

Thanks for the kind words! Smiley

I'm currently adding so each type of block has their own bounding box (so you walk up slopes as if it was a slope and not a stair for example).

After that I'm adding (in no specific order):
Stairs
Fixed direction slopes
Fixed direction stairs
Windows
Doors (that can open! Smiley)
Ability to remove trees
Log in where you logged out
Reset position to the spawn point (only for the playground)
Teleport to other players (only for the playground)
Forests
More flat lands and diverse landscape

Once I'm done with that list (2 weeks?) the playground server will be reset (to handle the new landscape generation algorithm) and be deemed complete and I will start with the game part.

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #195 - Posted 2013-04-12 20:03:24 »

I just completed and uploaded the following:
Different block types have their own bounding box, walking up slopes is smoother and you can walk up more than one at a time
Stairs (choose height of the stairs by placing several on top of each other)
Fixed direction stairs/slopes, if the automatic direction isn't doing what you want it to, you can now choose the direction yourself, the slope/stairs will face away from you when you build it

One thing I just added to the to-do list before starting with the game mode is mouse sensitivity, the missus is complaining a lot about how fast it is Smiley

If I get some time in the weekend I'll have windows, doors and tree removal in the game beginning next week.

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #196 - Posted 2013-04-22 19:34:19 »

I had time but doors were a whole lot more complicated than I thought they would be Smiley Everything from adding actions to blocks to dynamic blocks (not having to recreate the display list constantly) to having the correct obstruction and so on made doors quite complex. It'll be a lot easier to add the next dynamic thing now though as I made a lot generic right away.

Screenie (textures by the missus, the second door texture will be switched out somewhere down the line):


Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Longor1996
« Reply #197 - Posted 2013-04-22 19:37:36 »

That looks cool!
Is it already uploaded or part of the next big update?

- Longor1996

Sorry for my bad English! That's because i am from Germany.
Offline Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #198 - Posted 2013-04-22 19:42:06 »

Already uploaded Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline NegativeZero

JGO Knight


Medals: 30
Projects: 2
Exp: 3 years


Zero but not.


« Reply #199 - Posted 2013-04-24 03:43:20 »

I had time but doors were a whole lot more complicated than I thought they would be Smiley Everything from adding actions to blocks to dynamic blocks (not having to recreate the display list constantly) to having the correct obstruction and so on made doors quite complex. It'll be a lot easier to add the next dynamic thing now though as I made a lot generic right away.

Screenie (textures by the missus, the second door texture will be switched out somewhere down the line):


Mike

Came on to see what was up today, glad to see my house still standing upright and that people are still putting new-ish things on it Cheesy
Offline Connor

Junior Newbie




Java Newbie


« Reply #200 - Posted 2013-04-27 12:04:23 »

Woah that's awesome!

Started Learning Java - 25/04/13
Offline Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #201 - Posted 2013-04-27 17:11:08 »

Thanks! Smiley

I'm going to do the last update in quite some time tomorrow (add/remove trees, change mouse look speed, lower cpu usage, /goto [playername] to teleport to other players, /goto to go back to the spawn point, log in where you logged out, complete control of the field of view instead of only two fixed settings as well as a couple of smaller bug fixes).

After that I deem the playground server in an acceptable state and I'm going to start on the game server, finally! Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #202 - Posted 2013-04-28 19:26:57 »

It's been 4 months since I started on "landscape test" and so far I've spent some 300-400 hours on programming it.

I just uploaded a new version with the changes described in the previous post and I now classify the playground server as Alpha 1.0 or something like that Smiley I still have a list of some 30 things that I want to add/fix in the playground but they are not blocking for starting on the game. I will post some updates now and then with how I progress, but I think that the first game version will take a month or two to get ready.

I have a question for the people with more experience than me in regards to programming (most of you Smiley ). I am not sure what to do with the code base when I have two versions of the game running, where a lot of the code is shared, but many functions will be different.

Should I:
Make a copy of the current projects (client and server) and build on top of that?
  • Positive: Easy to separate the projects, the jar for the sandbox will download quicker as it doesn't contain the game content
  • Negative: If I fix something generic I will need to change both versions, doing big refactoring needs to be done to both separately, need a launcher client where you can choose which version to start up

Extend the current classes where necessary and make a game version of them, only overwriting where necessary?
  • Positive: Cleaner code
  • Negative: I don't know if my programming skills are good enough to keep it organized Smiley

Add cases to the code based upon which server you connected to?
  • Positive: Quick win
  • Negative: Messy code

Something obvious that I didn't think of? Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #203 - Posted 2013-04-30 09:48:18 »

Maybe I should have created a new thread with the above question and made it a bit more generic. No one with experience in running several versions of the same code?

Also, adjusted the land generation formula to create fields and mountain areas instead of all flowing with the land. Screenie:


Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline RobinB

JGO Ninja


Medals: 44
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #204 - Posted 2013-04-30 10:10:33 »

Well, i think the best way is to create some kind of engine with the generic part, and buid the other code on top of that.
I guess repositorys have some functionality to fork (parts of?) projects.
I think you should create a new topic, because most people only get here to see your awsome game.

Your new terrain generation looks awsome, are you also going to create more diffrent terraisn like this?
Like deserts, tundra, forests, or even some new concepts?

I still think your shadows are maybe a bit to much (very dark vs very light spots without reason), also the trees are awesome, but the grass is still a little to simple to become the same model type as the trees, it makes the world look more off.
Offline Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #205 - Posted 2013-05-01 22:21:55 »

Well, i think the best way is to create some kind of engine with the generic part, and buid the other code on top of that.
I guess repositorys have some functionality to fork (parts of?) projects.
I think you should create a new topic, because most people only get here to see your awsome game.

Said and done, I created a new thread for it Smiley
http://www.java-gaming.org/topics/running-several-games-based-on-the-same-code/29453/msg/270347/view.html

Your new terrain generation looks awsome, are you also going to create more diffrent terraisn like this?
Like deserts, tundra, forests, or even some new concepts?

Thanks! I added forests into the new terrain generation formula yesterday Smiley As for deserts and snowy ground, it'd be doable for the high quality ground setting at least, but it's something for after I did a lot of work on the game mechanics.

I still think your shadows are maybe a bit to much (very dark vs very light spots without reason), also the trees are awesome, but the grass is still a little to simple to become the same model type as the trees, it makes the world look more off.

That's actually the normals and not shadows. I agree though that they are a bit much, I changed it to use the correct normal instead of the exaggerated I was using to easier see where the land sloped up or down. It looks better now and with the "auto straight land" function the need to see the height difference isn't as big anymore.

I agree that the grass is too simple, I have on my list to add several different kind of grass and improve the quality of the sprite Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline NegativeZero

JGO Knight


Medals: 30
Projects: 2
Exp: 3 years


Zero but not.


« Reply #206 - Posted 2013-05-02 23:13:27 »

Just a thing I've noticed about jumping:

Offline Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #207 - Posted 2013-05-03 06:55:29 »

Are you saying that while you are falling you no longer move forward, or that you fall in a constant speed instead of the fall speed slowly increasing?

I can't reproduce either of them, but if I know which one you experience I will look into it Smiley

Currently trying to randomize the plots you can buy based on lots of of variables, without it taking ages. Might be the most difficult thing I ever programmed Tongue

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline NegativeZero

JGO Knight


Medals: 30
Projects: 2
Exp: 3 years


Zero but not.


« Reply #208 - Posted 2013-05-03 07:45:52 »

While holding down the jump key, my arc of the jump is fine. As soon as I let go of the key(mid-flight), I fall straight down. What should be happening is when a let go of the key, I continue in my arc.
Offline Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #209 - Posted 2013-05-03 08:24:57 »

We will take this in private messages as to not swamp the forum with posts.

I cannot reproduce it (without letting go of the move forward button as well). I'll try it a bit more and see what I come up with. Thanks! Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
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